-
Notifications
You must be signed in to change notification settings - Fork 104
Permalink
Choose a base ref
{{ refName }}
default
Choose a head ref
{{ refName }}
default
Checking mergeability…
Don’t worry, you can still create the pull request.
Comparing changes
Choose two branches to see what’s changed or to start a new pull request.
If you need to, you can also or
learn more about diff comparisons.
Open a pull request
Create a new pull request by comparing changes across two branches. If you need to, you can also .
Learn more about diff comparisons here.
base repository: yohanshin/WHAM
Failed to load repositories. Confirm that selected base ref is valid, then try again.
Loading
base: main
Could not load branches
Nothing to show
Loading
Could not load tags
Nothing to show
{{ refName }}
default
Loading
...
head repository: filmstorm/WHAM
Failed to load repositories. Confirm that selected head ref is valid, then try again.
Loading
compare: main
Could not load branches
Nothing to show
Loading
Could not load tags
Nothing to show
{{ refName }}
default
Loading
- 4 commits
- 6 files changed
- 2 contributors
Commits on Nov 3, 2025
-
Add Filmstorm custom modifications to WHAM
Custom features added: - GPU memory optimization in demo.py (frees memory after preprocessing) - BVH converter (wham_to_bvh.py) for animation workflow integration - Complete usage documentation (FILMSTORM_USAGE.md) - Gitignore for large model files and outputs Key improvements: 1. demo.py: Added GPU memory cleanup after feature extraction - Prevents OOM errors on consumer GPUs (8GB tested) - Deletes detector/extractor/SLAM models after preprocessing - Calls torch.cuda.empty_cache() to free VRAM 2. wham_to_bvh.py: World-grounded SMPL to BVH converter - Preserves correct pelvis rotation from WHAM output - Removed destructive coordinate transforms - Direct passthrough of WHAM's Y-up world-space coordinates - Exports with proper root motion for scene traversal - Compatible with Blender, MotionBuilder, Maya, etc. 3. FILMSTORM_USAGE.md: Complete workflow documentation - Installation verification - Demo usage examples - BVH conversion pipeline - GPU selection guide - Troubleshooting section Technical notes: - WHAM uses Y-up right-handed world coordinates matching BVH - No coordinate system transformation needed for BVH export - Pelvis rotation correctly preserved (~78° for forward walking) - Fixed flip-flopping issue by removing rotation cancellation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 86e2500 - Browse repository at this point
Copy the full SHA 86e2500View commit details -
Document DPVO compilation fix in usage guide
Added detailed documentation of the DPVO CUDA compilation fix: - Explains __int128 incompatibility with conda sysroot - Shows the -U__SIZEOF_INT128__ flag solution - Notes that fix is in DPVO submodule This completes the troubleshooting section with all fixes applied. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for f7d45b3 - Browse repository at this point
Copy the full SHA f7d45b3View commit details -
Add multi-person scene BVH exporter
New features: - Multi-person synchronized BVH export (wham_to_bvh_multiperson.py) - Unified world-space coordinate system for all characters - Frame synchronization across all people in scene - Scene metadata JSON with character positions and frame ranges Key capabilities: 1. Exports all detected people to separate BVH files - Each person gets own BVH (person_00.bvh, person_01.bvh, etc.) - All positioned correctly relative to each other - Same world-space coordinate system 2. Frame synchronization (optional) - All BVH files synced to same timeline - Characters appear/disappear using T-pose padding - Configurable with --no-sync flag 3. Automatic filtering - Skip people with too few frames (default: 30) - Configurable with --min-frames parameter 4. Scene metadata - JSON file with FPS, frame count, frame ranges - Each person's center position in scene - Easy batch import into animation software Usage examples: # Export all people (30+ frames) synchronized python wham_to_bvh_multiperson.py -i wham_output.pkl -o scene/ # Custom minimum frames python wham_to_bvh_multiperson.py -i wham_output.pkl -o scene/ --min-frames 50 # No synchronization (independent timelines) python wham_to_bvh_multiperson.py -i wham_output.pkl -o scene/ --no-sync Documentation updated with: - Multi-person export workflow - Scene structure and metadata format - Import instructions for animation software 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for dc21763 - Browse repository at this point
Copy the full SHA dc21763View commit details -
Add unified scene BVH exporter - all characters in single file
New feature: - Unified scene BVH converter (wham_to_bvh_scene.py) - All detected people in ONE BVH file instead of separate files - Easier import workflow - just load one file Key benefits: 1. Single file import - Load one scene.bvh file with all characters - No need to import multiple files - Cleaner project structure 2. Hierarchical structure - ROOT Scene (parent node) - Each character as separate JOINT branch - Character_00, Character_01, Character_02, etc. - Full skeleton hierarchy for each character 3. Unified world-space - All characters positioned correctly relative to each other - Same coordinate system as WHAM world-space - Frame-synchronized timeline 4. Smart character filtering - Skip people with too few frames (default: 30) - T-pose padding for characters not present in frame - Smooth appearance/disappearance Usage: python wham_to_bvh_scene.py -i wham_output.pkl -o scene.bvh python wham_to_bvh_scene.py -i wham_output.pkl -o scene.bvh --min-frames 50 Hierarchy structure: ROOT Scene JOINT Character_00 JOINT Character_00_Pelvis ... (full skeleton) JOINT Character_01 JOINT Character_01_Pelvis ... (full skeleton) ... Documentation updated: - Added unified scene BVH section - Marked as RECOMMENDED approach - Compared unified vs separate file workflows - Updated example scripts This is now the recommended workflow for multi-person scenes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>Configuration menu - View commit details
-
Copy full SHA for 3d28d33 - Browse repository at this point
Copy the full SHA 3d28d33View commit details
Loading
This comparison is taking too long to generate.
Unfortunately it looks like we can’t render this comparison for you right now. It might be too big, or there might be something weird with your repository.
You can try running this command locally to see the comparison on your machine:
git diff main...main