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ideas for revamped construction logic #366

@tlongstretch

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@tlongstretch

It is annoying that the game seems to prioritize the nearest buildings first (is that actually true?) rather than the most important ones, and there is no way so specify a desired build order. Normally the player has limited control over specific parts of their kingdom, but placing and destroying buildings has always been one of the ways the player has specific and direct control. Further, the player can essentially micromanage building order by placing the buildings one at a time.

Consider, EITHER move towards giving the player less direct control:

  • make roads not placed instantly, but require a serf to "build" them? this is extreme and might make the game too slow
  • disallow instant destruction, require sending a serf to burn or dismantle buildings. This would also stop the cheat of burning a friendly knight hut when it is just about to be lost to the enemy. Or, allow all-wood buildings to be instantly burnt if they have a Holder serf, assuming the serf can burn them as he leaves, but buildings with stone would require sending a serf to demolish them and possibly reclaim resources.

OR, give the player more direct control:

  • allow a build order queue? That doesn't sound like fun to manage
  • allow a priority assignment of building construction? that doesn't sound fun either
  • allow player to pause construction of a building, ceasing new materials being delivered and perhaps sending the builder home? This would have limited usefulness

I am leaning towards LESS direct control, sounds more fun

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