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I properly classed the control codes. They are not parts of the pes blocks. The 0xFFFF0000 between the sections are control codes, they indicate whether the file is over or if there is more to be read. They are not therefore part of the blocks themselves. They are codes to indicate if there is is something more to read it can properly gauge EOF.
I moved some sections around, and added the block description from Josh. If his data is right, it's certainly possible to parse all the higher level objects and transcode them at least naively to SVG. Even though that goal is largely a bit meh, given that nobody has actual PES files with higher level objects.