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Scanning causes rate limiting and metadata ends up missing or the scan fails #617

@Ithiloneth

Description

@Ithiloneth

Describe the bug
Library scan fails to complete when target directory contains many games.
Works fine when there are only a very few entries (I get some matching errors, but scan completes and I can manually fix said mismatches).

To Reproduce
Steps to reproduce the behavior:

  1. Create a library with a directory that has many games.
  2. Scan it.
  3. Wait, scan never finishes, no games appear, list of unmatched paths remains empty.

Expected behavior
Scan finishes just as it does when there are only a few games.

General info (please complete the following information):

  • Installation method: Docker, Synology DSM 7.1+ Container Manager using Docker Compose.
  • Gameyfin version: latest

Additional context
I've got a log, but I don't want to post it publicly due to personally sensitive entries in my game library.
Willing to share with you directly though, just not for viewing by the general public.

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