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Is it my imagination, or is the use of this function redundant? Instead of doing all combinations of two dimensions, why not just do all three dims at the same time? Or one dimension at a time?
func rectIntersect(i1, i2 *Item, x, y Axis) bool {
d1 := i1.GetDimension()
d2 := i2.GetDimension()
cx1 := i1.Position[x] + d1[x]/2
cy1 := i1.Position[y] + d1[y]/2
cx2 := i2.Position[x] + d2[x]/2
cy2 := i2.Position[y] + d2[y]/2
ix := math.Max(cx1, cx2) - math.Min(cx1, cx2)
iy := math.Max(cy1, cy2) - math.Min(cy1, cy2)
return ix < (d1[x]+d2[x])/2 && iy < (d1[y]+d2[y])/2
}
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