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enhancementNew feature or requestNew feature or requestgltfSpecific to glTF supportSpecific to glTF support
Description
Feature Request
The ability to access the underlying cgltf data on Android.
I need to find a way around the 4 blend shapes limitation. Accessing the underlying cgltf data to update the vertex manually seems to be the most straight forward solution (asset->getSourceAsset() and potentially more?).
Related discussions about the state of blend shapes, here and here
Describe the solution you'd like
- Ideally morph targets via data texture (mentioned here - long-term solution)
or - The ability the access the underlying cgltf data to update the vertex manually (short-term solution).
or - Support more than 4 blend shapes out of the box via
RenderableManager::setMorphWeights()
Describe alternatives you've considered
I tried converting the morphs to animations inside the GLTF file, however animations aren't blending making it an unviable solution.
Discussion here
OS and backend
Android.
Thanks.
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enhancementNew feature or requestNew feature or requestgltfSpecific to glTF supportSpecific to glTF support