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Support more than 4 blend shapes #4772

@wes-nz

Description

@wes-nz

Feature Request

The ability to access the underlying cgltf data on Android.

I need to find a way around the 4 blend shapes limitation. Accessing the underlying cgltf data to update the vertex manually seems to be the most straight forward solution (asset->getSourceAsset() and potentially more?).

Related discussions about the state of blend shapes, here and here

Describe the solution you'd like

  • Ideally morph targets via data texture (mentioned here - long-term solution)
    or
  • The ability the access the underlying cgltf data to update the vertex manually (short-term solution).
    or
  • Support more than 4 blend shapes out of the box via RenderableManager::setMorphWeights()

Describe alternatives you've considered
I tried converting the morphs to animations inside the GLTF file, however animations aren't blending making it an unviable solution.
Discussion here

OS and backend
Android.

Thanks.

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enhancementNew feature or requestgltfSpecific to glTF support

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