diff --git a/z_dont_compile_paid_damage_heavy_shieldheavy.sp b/paid_damage_heavy_shieldheavy.sp similarity index 94% rename from z_dont_compile_paid_damage_heavy_shieldheavy.sp rename to paid_damage_heavy_shieldheavy.sp index 6d927a22..659a3cc9 100644 --- a/z_dont_compile_paid_damage_heavy_shieldheavy.sp +++ b/paid_damage_heavy_shieldheavy.sp @@ -12,7 +12,7 @@ #define ROBOT_CLASS "Heavy" #define ROBOT_SUBCLASS "Hitscan" #define ROBOT_DESCRIPTION "Rage + Shield" -#define ROBOT_COST 4.0 +#define ROBOT_COST 5.0 #define GRageH "models/bots/heavy_boss/bot_heavy_boss.mdl" #define SPAWN "#mvm/giant_heavy/giant_heavy_entrance.wav" @@ -29,7 +29,7 @@ #define RIGHTFOOT ")mvm/giant_heavy/giant_heavy_step02.wav" #define RIGHTFOOT1 ")mvm/giant_heavy/giant_heavy_step04.wav" -float scale = 1.75; +float = 1.75; public Plugin:myinfo = { @@ -172,7 +172,7 @@ MakeGRageH(client) - SetEntPropFloat(client, Prop_Send, "m_flModelScale", scale); + SetEntPropFloat(client, Prop_Send, "m_flModel", scale); SetEntProp(client, Prop_Send, "m_bIsMiniBoss", _:true); TF2Attrib_SetByName(client, "move speed penalty", 0.5); TF2Attrib_SetByName(client, "damage force reduction", 0.5); @@ -184,7 +184,7 @@ MakeGRageH(client) TF2Attrib_SetByName(client, "ammo regen", 100.0); TF2Attrib_SetByName(client, "cancel falling damage", 1.0); TF2Attrib_SetByName(client, "patient overheal penalty", 0.15); - TF2Attrib_SetByName(client, "rage giving scale", 0.85); + TF2Attrib_SetByName(client, "rage giving scale", 0.75); //TF2Attrib_SetByName(client, "head scale", 0.75); UpdatePlayerHitbox(client, scale); @@ -223,7 +223,7 @@ stock GiveGRageH(client) TF2_RemoveWeaponSlot(client, 1); TF2_RemoveWeaponSlot(client, 2); - CreateRoboWeapon(client, "tf_weapon_minigun", 41, 6, 1, 2, 0); + CreateRoboWeapon(client, "tf_weapon_minigun", 202, 6, 15, 0, 279); CreateRoboHat(client, Starboard, 10, 6, 0.0, 0.75, -1.0); @@ -236,13 +236,13 @@ stock GiveGRageH(client) TF2Attrib_RemoveAll(Weapon1); TF2Attrib_SetByName(Weapon1, "maxammo primary increased", 2.5); TF2Attrib_SetByName(Weapon1, "killstreak tier", 1.0); - TF2Attrib_SetByName(Weapon1, "dmg penalty vs buildings", 0.6); + TF2Attrib_SetByName(Weapon1, "dmg penalty vs buildings", 0.75); TF2Attrib_SetByName(Weapon1, "generate rage on damage", 1.0); - TF2Attrib_SetByName(Weapon1, "increase buff duration", 0.5); - TF2Attrib_SetByName(Weapon1, "fire rate bonus", 0.7); - TF2Attrib_SetByName(Weapon1, "spunup_damage_resistance", 1.0); + TF2Attrib_SetByName(Weapon1, "increase buff duration", 0.8); + TF2Attrib_SetByName(Weapon1, "fire rate bonus", 0.8); + //TF2Attrib_SetByName(Weapon1, "spunup_damage_resistance", 1.0); - TF2CustAttr_SetString(Weapon1, "rage fill multiplier", "2.5"); + TF2CustAttr_SetString(Weapon1, "rage fill multiplier", "2.0"); TF2CustAttr_SetString(Weapon1, "generate rage on damage patch", "disable_knockback=1.0 disable_rage_damage_penalty=1.0"); TF2CustAttr_SetString(Weapon1, "minigun rage creates shield on deploy", "level=1.0 min_rage=1.1 rage_cancelable=0.0 rage_redeployable=1.0"); @@ -328,4 +328,4 @@ public Action:Timer_Taunt_Cancel(Handle:timer, any:client) // Waterlogged Lab Coat // set item tint RGB : 11049612 -// set item tint RGB 2 : 8626083 \ No newline at end of file +// set item tint RGB 2 : 8626083