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GE emulationBackend-independent GPU issuesBackend-independent GPU issues
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Description
Game or games this happens in
ULES-01144 - Midnight Club L.A. Remix | ULUS-10383 - Midnight Club L.A. Remix
What area of the game
The sun flare goes through solid objects no metter the position or time of day, light in bright day or sunset.
In this case I've took screenshots right after the garage in sunset time.
I've tested it with all backend and it's the same, while it doesn't happen in "Software rendering".
Any Graphics backend (D11 in this case):
Software rendering:
What happens
The sun flare goes through solid objects.
Any Graphics backend (D11 in this case):
What should happen
The sun flare should be blocked by solid objects, like it's seen via the "Software rendering":
GE frame capture
Platform
Windows
Mobile device model or graphics card (GPU)
NVIDIA GeForce RTX 2060
PPSSPP version affected
v1.16.6-688-g62019c9a9
Last working version
No response
Graphics backend (3D API)
Other
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
- Include logs or screenshots of issue.
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GE emulationBackend-independent GPU issuesBackend-independent GPU issues