Fullscreen fix #2
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hello
Please bear with me here I am new to this. never worked with SDL or Quake3 before. just wanted to learn.
This is a fix for the Fullscreen mode. it Seems that displayID 0 being passed in the SDL_DisplayMode when calling SDL_SetWindowFullscreenMode which causes error "Invalid Fullscreen display mode" .
In the code there are two solutions to this I saw it working. One takes in account any setting set and the other just queries windows for Fullscreen mode and choose it as the intended mode.
Thanks.