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Hello

Please bear with me here I am new to this. never worked with SDL or Quake3 before. just wanted to learn.

This is a fix for the Fullscreen mode. it Seems that displayID 0 being passed in the SDL_DisplayMode when calling SDL_SetWindowFullscreenMode which causes error "Invalid Fullscreen display mode" .

In the code there are two solutions to this I saw it working. One takes in account any setting set and the other just queries windows for Fullscreen mode and choose it as the intended mode.

Thanks.

icculus and others added 4 commits October 28, 2024 19:53
This work was done on YouTube: https://youtu.be/i3yVqWYFbCE

The SDL3 headers are in the commit before this one, so as not to junk up this
specific commit.

This needs further work; I mentioned a few things in the video. At a minimum,
the patch uses spaces instead of tabs, and that needs to be cleaned up.
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2 participants