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A Social Game System with players and their interaction through messages enabling simulation of different Game Theory Strategies

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SGS: A Social Game System ๐ŸŽฎ๐ŸŒ

This project aims to implement a system for simulation of SGS Games.

Players and the Universe:

  • Players are members of a numerable set called the universe ๐ŸŒŒ, representing the total player population(Active and Inactive).
  • Only a finite subset of players is active ๐Ÿ•น๏ธ in the game at any given time.

Network of Acquaintances:

  • Active players connect with each other, forming a network of acquaintances ๐Ÿค.
  • Each player has a neighborhood, represented by an array of length k, where k is the maximum number of acquaintances a player can have.
  • The first position in a player's neighborhood is always the player itself ๐Ÿงโ€โ™‚๏ธ๐Ÿงโ€โ™€๏ธ.
  • The neighborhood relationship is not necessarily transitive (i.e., friend of a friend isn't necessarily your friend ๐Ÿ™…โ€โ™‚๏ธ๐Ÿ™…โ€โ™€๏ธ).
  • This network can evolve over time as players form new connections or lose existing ones ๐Ÿ”„.

Game Dynamics:

  • SGS is a game of emergence ๐ŸŒฑ, where complex behaviors arise from individual interactions within the network.

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