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GL.glDrawPixels does not work #5

@jzy3d

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@jzy3d

I did not find yet a way to cleanly pass pixels to jGL (see my code mess in EmulGLPainter.glDrawPixels).

Moreover : rendering an image with a viewport discard the ability to render something else in another viewport.

For the moment I skipped the traditional GL approach and replaced with AWT image rendering in

GL.appendImageToDraw(BufferedImage image, int x, int y)

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