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Mesh substraction issue #12

@OddSphere

Description

@OddSphere

I have two meshes generated at runtime from a set of vertices and triangles. When I try to substract the second mesh (the eyebrow area)

Screenshot_13
from the first one (the mask)
Screenshot_11

the resulting mesh is broken like in the screenshot.
Screenshot_12

Is there something I'm missing or doing wrong? The meshes are created as 2d meshes, then ProBuilderized and the faces are extruded.

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