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Hi, I may have found an issue which should be fixed.
When I used CGS.Substruct() for a couple of times, I found Node.polygons.Count had rapidly increased. This was actually caused by
List list = this.polygons;
in CGS/Classes/Node.cs line 171. Since when list changes, this.polygons also changes, the code above should be like
List list = new List(this.polygons);
Sorry if this is just my misunderstanding.
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