-
Notifications
You must be signed in to change notification settings - Fork 112
Open
Description
I need to transform coords of substracted object.
var subtracted = other.gameObject;
var sourceComponent = gameObject;
var transf = sourceComponent.transform,position;
Model result = CSG.Subtract(sourceComponent, subtracted);
sourceComponent.transform.position = new Vector3(0, 0, 0);
sourceComponent.GetComponent<MeshFilter>().sharedMesh = result.mesh;
sourceComponent.GetComponent<MeshRenderer>().sharedMaterials = result.materials.ToArray();
sourceComponent.transform.position = transf.position;How to apply previous coords?
If I apply transf mesh teleports outside scene
Metadata
Metadata
Assignees
Labels
No labels