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Tundra is a code build system that tries to be accurate and fast for incremental builds
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
This project help to enable DLSS support in unity 3D. It also support URP and HDRP pipelines And frame generation and frame upscaling features that provided by Nvidia that you can use in your unity…
Unity project that simulates graphics rendering pipeline with CPU
Unity 2.5D Character Animation in Platform Side-scrolling Game
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secre…
Greedy meshing algorithm for voxel models
Q-Learning written in C#. Made with Unity. https://unity.com/releases/unity-6
A small, Reigns-like game where you play as the ruler of a Cat Kingdom. Built with Unity 6.
Unity Match-3 puzzle game integrated into a React Native app
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Unity Node Editor: Lets you view and edit node graphs inside Unity
A class-leading water system implemented in Unity
LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Repository containing common 3D test models in original format with original source if known and obj mesh
💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Mesh optimization library that makes meshes smaller and faster to render
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor