This repository was archived by the owner on Sep 18, 2023. It is now read-only.

Description
On stop the Play Mode throw a error.
Probably it's happen because the DiplomataManager.Instance singleton is a property with a instantiate inside, and it is called on destroying some GameObject.
Reproduction recipe:
- Create a scene with script with a DiplomataCharacter component in any GameObject.
- Enter on play mode in the Unity Editor
- Exit the play mode
Log - version 2018.2.6f1:
Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)
The following scene GameObjects were found:
[Diplomata]