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lmichaudel/README.md

👋 Hi there

I’m Lucas Michaudel — a computer science & mathematics enthusiast from France.

I love writing efficient solutions with limited resources, using low-level langages. I build graphics engines using technologies like Vulkan and OpenGL. I can also work with C# and Lua in game and tool pipelines. I take a lot of fun building complex projects like physics engine or state-of-the-art networking solutions.

I’m always eager to explore new graphics techniques, engine architecture, and efficient systems coding.

Languages & Tools

languages

languages

Main projects

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  1. alcatreize-godot alcatreize-godot Public

    Alcatreize is a custom, deterministic physics system, with pixel perfection in mind.

    C# 19 3

  2. runner.nvim runner.nvim Public

    A custom task runner for CMake

    Lua 1

  3. alphabetically-sorted-stations alphabetically-sorted-stations Public

    A satisfactory mod that automatically sorts all station names

    C++

  4. bouncing-balls-py bouncing-balls-py Public

    A python framework to generate the infamous "bouncing balls" tiktoks.

    Python

  5. rtree rtree Public

    An implementation of the R-Tree structure in pure C as part of the french CPGE's TIPE exam.

    C

  6. software-renderer software-renderer Public

    A pure, header-only, C++ software renderer, supports vertex and fragment shaders, and has a depth-buffer.

    C++