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Shadows #166

@voxelias

Description

@voxelias
  • Allow to execute pipelines without a fragment shader
  • Allow to execute pipeline without color attachment
  • Add possibility to render to a texture, including depth buffer
  • Add support for texture arrays
  • Add new sampler suitable for shadows
  • Add calculation of ProjView matrices for light source position
  • Add shadows calculation to PBR shader

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