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Thavma

Preface

A complete rewrite & re-imagination of azanor's Thaumcraft for modern versions of Minecraft. I am in no way associated with azanor and I have not used any of their assets.

What version of Thaumcraft am I rewriting? None specifically. I am going to implement what I enjoyed most from each version (my favorite being Thaumcraft 4.2). I plan to add features that did not exist in the original mod, and change old features to give them fresh new mechanics, visuals and names.

I happen to be Greek, Thaumaturgy literally means "the act of performing miracles". Good pick azanor ;-)

Credit

  • Azanor, for being the original author of my favorite mod
  • The NeoForge Project discord community, for answering my questions countless times
  • Team CoFH, for allowing anyone to learn from their code. Also, modified versions of their license and their package structure are used here
  • McJTy, for their minecraft modding tutorials
  • The JEI team, their codebase taught me how to use custom Texture Atlases
  • The https://game-icons.net/ team, for their free icons, under the CC BY 3.0 license. All icons were taken as-is
  • Reaves, for their awesome original models & textures
  • Gigaherz, for their custom core shader tutorial gist, pretty much the only resource online that describes this process
  • The Artifacts team, their codebase taught me how to use Attribute Modifiers and how to render custom cuboids on HumanoidModels
  • The Modern Industrialization team. I learnt from their recipe system
  • Nic Barker for his amazing UI video, that helped me make a flexible GUI system
  • Screaming Brain Studios, for their awesome free space backgrounds, used in the book: https://opengameart.org/content/seamless-space-backgrounds
  • RedBlobGames, for their brilliant guide to hexagonal grids, used in research: https://www.redblobgames.com/grids/hexagons/

License

This repository uses a modified version of the CoFH "Don't Be a Jerk" License v2. Read the file for details.

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