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[SUGGESTION]: Dungeon Map Is Too Large #6032

@kraiglyndor-debug

Description

@kraiglyndor-debug

Current Behavior

The dungeons become very big over time making it impossible to see the upper screen, the Pokémon you're facing, or chests/bosses/stairs until you step off them.

Improved Behavior

3 Suggestions:

Add a miniature version of the map that can be toggled on or off that displays what's going on on the bottom screen.

The same as before but done by making the map mobile.

An option that shrinks the map tiles so that the map remains a consistent, manageable size.

Reason for change

It messes with using WASD or the arrow keys to move and prevents me from using my auto clicker since I can't place it on the start button to restart automatically, open chests, start bosses, use stairs, or take advantage of click attack in mid game dungeons.

It forces the use of the spacebar, and thus two hands, to activate everything (including what's covered by the player) as either using the keyboard or mouse to move can't progress.

In going back to get all the Dungeon Clear Achievements I've reached Sinnoh and now I need to scroll to where I can only see the bottom of the battle screen until it shrinks and then still keep myself slightly scrolled down if I don't want to keep readjusting my auto clicker for the next dungeon.

Detailed Description

Literally anything that would prevent the map from being so big that I can't use an auto clicker and arrow keys. Dungeons are already quite a bit much in an idle game and requiring both hands to function while also obscuring important data is too much.

Also I know about the guides but they're way too expensive for something that I can do with 3 fingers mostly holding down a button for a few seconds on a second screen to keep my hands busy while I'm watching videos anyways.

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