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Description
Currently both x11 and win32 builds automatically prepend "#version 150" to shaders. This seems to deny any ability to set shader version later, unless I am missing something.
- generator/platform.x11.c
- L150 : zepAddDirective("*", "#version 150");
- generator/platform.win.c
- L149 : zepAddDirective("*", "#version 150");
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