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Forced shader versioning. #1

@blaxill

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@blaxill

Currently both x11 and win32 builds automatically prepend "#version 150" to shaders. This seems to deny any ability to set shader version later, unless I am missing something.

  • generator/platform.x11.c
    • L150 : zepAddDirective("*", "#version 150");
  • generator/platform.win.c
    • L149 : zepAddDirective("*", "#version 150");

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