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effort: CasualSimple changes that shouldn't take too much time when you're already familiar with the codebaseSimple changes that shouldn't take too much time when you're already familiar with the codebasetopic: WebGPU RendererRelated to the WebGpuRendererRelated to the WebGpuRenderer
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Currently it's a vec4<f32> but since the screen size can't half pixels, an integer type would be more suitable here.
Although the z and w components of the vector are unused right now. We might want to provide something useful here.
Unity stores 1.0 + 1.0/w here for instance. If we decide to do this, an integer type wouldn't work.
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effort: CasualSimple changes that shouldn't take too much time when you're already familiar with the codebaseSimple changes that shouldn't take too much time when you're already familiar with the codebasetopic: WebGPU RendererRelated to the WebGpuRendererRelated to the WebGpuRenderer