Releases: ricott1/rebels-in-the-sky
Releases · ricott1/rebels-in-the-sky
v1.1.0
v1.0.31
v1.0.30
v1.0.29
v1.0.28
Some updates to the game engine plus we finally got rid of Luca's team.
- Space adventure: gold finding probability should depend on planet.
- Add relayer messages to team.
- Engine: Decreases morale influnce on rolls.
- Charisma modifies morale lost when scored against.
- Add morale boost is scoring while losing within a range.
- Add requirement of 1 rum for pirate when teleporting.
- Relentless effect is increased.
- Add emperor's crew: new Crumiro trait and auto accept challenge functionalities.
- Fix jester storage upgrade.
- Add flag to disable input reader (useful if you want to run the game with a bot).
v1.0.27
Mostly boring release, only some gameplay improvements.
World
- Add engineer crew role. Diminishes upgrade time for ship and asteroid and improves ship damage during space
adventure. - Refactor asteroid upgrades to be akin to spaceship upgrades.
Spaceship
- Add storage update for last ship
Player
- Add historical game stats.
Space adventure
- Add pilot bonus to thrust.
- Add engineer bonus to damage.
Engine
- Add brawls stats.
- Realign recovery rate to current tiredness rate.
- Add new pitches.
UI
- Add access to player historical stats in pirates panel.
Code quality
- Added first e2e network challenge test.
- Enable link-time optimizer for release build #24 (thank @zamazan4ik).
v1.0.26
More UX improvements, some re-balancing.
World
- Relax requirements for local games.
- Revamped potential and player growth mechanism.
- Limit max number of players in a game to 7. Extra players can stay in the crew but do not participate to games.
- Local teams auto-adjust formation.
- Add new jersey type.
Image
- Add more (and hopefully more distinguishable) colors.
Engine
- Add more descriptions for start of game.
Network
- Improve error handling of challenges and trades.
UI
- Display team average energy in spaceship description.
- Fix minor padding inconsistencies for lists.
swarm panel
- Indicate idle peers as disconnected.
Bugs
- Fix skills modifier due to age.
- Quitting while in a space adventure now loses all resources but satoshis.
v1.0.25
Mostly improvements to balancing and some new functionalities around asteroids :)
World
- Allow to gather resources after exploration even if an asteroid is found.
- Local challenges are refuted if the challenged team is too tired. This make it more difficult to cheese the game and gain lots of reputation for your team (shame on you Luca).
- Add small extra reputation bonus for winning network games.
- Some adjustements to potential and skill increase.
- Add option to abandon asteroids.
- Don't give reputation bonus if team teleported.
Space adventure
- No planet asteroids are spawned if team has already reached limit (5).
- Decrease base thrust and remove pilot bonus (it was making the ship too uncontrollable).
Engine
- Add more descriptions for start of game.
UI
popups
- New popups to abandon asteroid.
games panel
- Display current team tactics in 'status view'.
myTeam panel
- New buttons to build teleportation pad and abandon asteroids.
Code cleanup
- Public APIs to add and subtract resources to team.
v1.0.24
Summary
- Some important bug fixes.
- Update the game engine and have tactics have a bigger influence on games.
- Solve a possible hardlock if players get stranded on an asteroid without fuel.
World
- Calculate fuel necessary for travel consistently.
- Travelling to home planet is now istantaneous and free.
Engine
- Add tactic bonus to attack and defense.
- Add 'Shooters' tactic.
Relayer
- Send top 20 pirates rather than top 10.
UI
new team screen
- Adjust how remaining balance is displayed.
- Sort available players by hiring cost.
myTeam panel
- Fix info bars in market panel.
Bugs
- Fix team rating displayed in swarm panel.
- Set team fuel consistently during space adventure.
- Fix asteroid image displayed when landing on an asteroid.
- Fix players leaving team when was not possible to release them.
- Fix bug when adding fuel to resources, which sometimes resulted in panic when getting the fuel spans in the UI.
- In off-the-screen action it was possible for players to pass the ball to themselves.
v1.0.23
Some bug fixes and a couple improvements on the player creation balance. Also, the Readme has been updated following
#19.
Player
- Adjust some skill population bonus.
- Adjust skill bonus due to wooden legs, eye patches, and hooks.
Bugs
- Handle all crossterm events to avoid a panic when focus is changed.
- Calculate hitbox size correctly in space adventure.
- Fix used storage calculation when adding resources.
- Fix some typos: #20 (Thanks @halostatue!)