Learn lesson
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Ongoing project for learning Three.js third edition
Code repository for the examples from the Packt book "Learning Threejs"
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings
A Big Picture, Thesaurus, and Taxonomy of Modern JavaScript Web Development