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Unfolding Web
- Auckland, NZ
Games
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
A FUSE filesystem and dungeon crawling adventure game engine
Tracks changes of the lua prototype definitions in factorio inbetween releases.
π‘ Experimental real-time global illumination renderer π¦
A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.
πΉ A quick'n'dirty game sample using kajiya, physx-rs, and dolly
π¦ GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Vulkan & OpenGL GPU profiler with `puffin` support
A library wrapper for integrating FMOD Engine in Rust applications.
Record and replay π± input with precise timing
(abandoned WIP) Toy language for the Redshift console in EXAPUNKS
2D graphics rendering on the GPU in rust using path tessellation.