An experimental MIDI sequencer based on the intersections of waves built using Pygame-CE
- Current Work:
- Building a general UI -[x] Complete: Main Window, Layers (sub windows) Still Needed: -[]Sequence Length Indicator, -[x] Sequence Length Divider Lines on Main Window, -[]Channel/Instrument Indicators (to show which active layers/waves are defining the intersection)
- TODO: -[] Implement Methods to select modify and : Frequency, Amplitude and Phase of Selected Waves/Layers (in whole or float increments) -[] Create a step-divider to allow up to 64 subdivisions of the main window -[x] Create Intersection calculation function -[] Create a "play head" to step through based on BPM using pygame timers -[] Implement MIDI Channel Triggering -[x] Stay Poor