Stars
Simple Examples to demonstrate how to compile and build USD plugins
Collection of helpful stuff I've collected pertaining to several collections of information and or collections of software
🌍 C++11 ply 3d mesh format importer & exporter
Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.
A library for parsing/building frame ranges and sequences. A port of the python fileseq library, for Go and C++(https://github.com/justinfx/fileseq)
Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.
A cross-version Python bytecode decompiler
Tools to import sound files and images and create materials using python in nreal
The famous rendering equation was first introduced in 1986 by James Kajiya and later refined to bidirectional path tracing by Lafortune. Its numerical solution is approximated by the path tracing a…
This repository contains some simple Python utility scripts for UE5, and the unreal stub file with directions on how to set it up for auto-completion. I'm hoping it'll grow over time and be a usefu…
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Final Year Masters Project: modal logic solver tableaux
NVIDIAGameWorks / USD
Forked from PixarAnimationStudios/OpenUSDUniversal Scene Description