Thanks to visit codestin.com
Credit goes to github.com

Skip to content
This repository was archived by the owner on Aug 5, 2022. It is now read-only.

Tags: tfgco/Mirror

Tags

master-1666

Toggle master-1666's commit message

Unverified

This commit is not signed, but one or more authors requires that any commit attributed to them is signed.
Added .editorconfig (MirrorNetworking#405)

* Added .editorconfig

* Update .editorconfig

* Update .editorconfig

master-1665

Toggle master-1665's commit message
Update Migration.md (MirrorNetworking#419)

master-1659

Toggle master-1659's commit message
Benchmarks update (MirrorNetworking#420)

master-1652

Toggle master-1652's commit message
Telepath updated to latest version

master-1651

Toggle master-1651's commit message
Fix LLAPI.ToString

master-1650

Toggle master-1650's commit message
Replaced vars with explicit types (MirrorNetworking#411)

master-1649

Toggle master-1649's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Transport.ServerGetClientAddress (MirrorNetworking#412)

master-1643

Toggle master-1643's commit message
Improve some comments

master-1641

Toggle master-1641's commit message
better comments

master-1639

Toggle master-1639's commit message
ClientScene.OnSpawnPrefab and NetworkManager.OnServerAddPlayerInterna…

…l: spawn objects with prefab names to avoid unnecessary "(Clone)" suffix from Unity. otherwise we need a name sync component in all games that show the names, e.g. MMOs for all monsters. This way we only need name sync components for objects that actually do change names, e.g. players.