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gl_engine: binary shader support #2884

@hermet

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@hermet

Compiling shaders every time is inefficient. Let's store the initially baked shaders in a designated ThorVG folder and reuse them.

  • Accessing the application's designated local folder is needed.
  • Update binary shaders is required. (After checking the ThorVG version, it will be necessary to deprecate the existing binary data)

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glOpenGL/WebGL render backendoptimizationEnhance performance / Reduce memory usage or binary size

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