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glOpenGL/WebGL render backendOpenGL/WebGL render backendoptimizationEnhance performance / Reduce memory usage or binary sizeEnhance performance / Reduce memory usage or binary size
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Compiling shaders every time is inefficient. Let's store the initially baked shaders in a designated ThorVG folder and reuse them.
- Accessing the application's designated local folder is needed.
- Update binary shaders is required. (After checking the ThorVG version, it will be necessary to deprecate the existing binary data)
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glOpenGL/WebGL render backendOpenGL/WebGL render backendoptimizationEnhance performance / Reduce memory usage or binary sizeEnhance performance / Reduce memory usage or binary size
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