/*PLEASE DO NOT EDIT THIS CODE*/
/*This code was generated using the UMPLE @UMPLE_VERSION@ modeling language!*/

package example;

public class LightFixture
{

  //------------------------
  // MEMBER VARIABLES
  //------------------------

  //LightFixture Attributes
  private int brightness;

  //LightFixture State Machines
  public enum Bulb { On, Off, Amber }
  private Bulb bulb;

  //------------------------
  // CONSTRUCTOR
  //------------------------

  public LightFixture()
  {
    brightness = 0;
    setBulb(Bulb.On);
  }

  //------------------------
  // INTERFACE
  //------------------------

  public boolean setBrightness(int aBrightness)
  {
    boolean wasSet = false;
    brightness = aBrightness;
    wasSet = true;
    return wasSet;
  }

  public int getBrightness()
  {
    return brightness;
  }

  public String getBulbFullName()
  {
    String answer = bulb.toString();
    return answer;
  }

  public Bulb getBulb()
  {
    return bulb;
  }

  public boolean push()
  {
    boolean wasEventProcessed = false;
    
    Bulb aBulb = bulb;
    switch (aBulb)
    {
      case On:
        if (getBrightness()<1)
        {
          setBulb(Bulb.Off);
          wasEventProcessed = true;
          break;
        }
        if (getBrightness()>10)
        {
          setBulb(Bulb.Amber);
          wasEventProcessed = true;
          break;
        }
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  private void setBulb(Bulb aBulb)
  {
    bulb = aBulb;
  }

  public void delete()
  {}


  public String toString()
  {
    return super.toString() + "["+
            "brightness" + ":" + getBrightness()+ "]";
  }
}
