/*PLEASE DO NOT EDIT THIS CODE*/
/*This code was generated using the UMPLE 1.19.0.3555 modeling language!*/



public class Course
{

  //------------------------
  // MEMBER VARIABLES
  //------------------------

  //Course State Machines
  public enum Status { Open, Full, error1 }
  private Status status;

  //------------------------
  // CONSTRUCTOR
  //------------------------

  public Course()
  {
    setStatus(Status.Open);
  }

  //------------------------
  // INTERFACE
  //------------------------

  public String getStatusFullName()
  {
    String answer = status.toString();
    return answer;
  }

  public Status getStatus()
  {
    return status;
  }

  public boolean register()
  {
    boolean wasEventProcessed = false;
    
    Status aStatus = status;
    switch (aStatus)
    {
      case Open:
        setStatus(Status.Full);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
        wasEventProcessed = unspecified(getStatus().toString(), "register");
    }

    return wasEventProcessed;
  }

  public boolean unspecified(String state, String event)
  {
    boolean wasEventProcessed = false;
    
    Status aStatus = status;
    switch (aStatus)
    {
      case Open:
        setStatus(Status.error1);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  public boolean reject()
  {
    boolean wasEventProcessed = false;
    
    Status aStatus = status;
    switch (aStatus)
    {
      case Full:
        setStatus(Status.Full);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  private boolean __autotransition1__()
  {
    boolean wasEventProcessed = false;
    
    Status aStatus = status;
    switch (aStatus)
    {
      case error1:
        setStatus(Status.Open);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  private void setStatus(Status aStatus)
  {
    status = aStatus;

    // entry actions and do activities
    switch(status)
    {
      case error1:
        __autotransition1__();
        break;
    }
  }

  public void delete()
  {}

}
