/*PLEASE DO NOT EDIT THIS CODE*/
/*This code was generated using the UMPLE @UMPLE_VERSION@ modeling language!*/



public class X
{

  //------------------------
  // MEMBER VARIABLES
  //------------------------

  //X State Machines
  public enum Sm { s1, Final }
  public enum SmS1 { Null, s2 }
  private Sm sm;
  private SmS1 smS1;

  //------------------------
  // CONSTRUCTOR
  //------------------------

  public X()
  {
    setSmS1(SmS1.Null);
    setSm(Sm.s1);
  }

  //------------------------
  // INTERFACE
  //------------------------

  public String getSmFullName()
  {
    String answer = sm.toString();
    if (smS1 != SmS1.Null) { answer += "." + smS1.toString(); }
    return answer;
  }

  public Sm getSm()
  {
    return sm;
  }

  public SmS1 getSmS1()
  {
    return smS1;
  }

  public boolean goToFinal()
  {
    boolean wasEventProcessed = false;
    
    SmS1 aSmS1 = smS1;
    switch (aSmS1)
    {
      case s2:
        exitSm();
        setSm(Sm.Final);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  private void exitSm()
  {
    switch(sm)
    {
      case s1:
        exitSmS1();
        break;
    }
  }

  private void setSm(Sm aSm)
  {
    sm = aSm;

    // entry actions and do activities
    switch(sm)
    {
      case s1:
        if (smS1 == SmS1.Null) { setSmS1(SmS1.s2); }
        break;
      case Final:
        delete();
        break;
    }
  }

  private void exitSmS1()
  {
    switch(smS1)
    {
      case s2:
        setSmS1(SmS1.Null);
        break;
    }
  }

  private void setSmS1(SmS1 aSmS1)
  {
    smS1 = aSmS1;
    if (sm != Sm.s1 && aSmS1 != SmS1.Null) { setSm(Sm.s1); }
  }

  public void delete()
  {}

}