/*PLEASE DO NOT EDIT THIS CODE*/
/*This code was generated using the UMPLE @UMPLE_VERSION@ modeling language!*/



public class X
{

  //------------------------
  // MEMBER VARIABLES
  //------------------------

  //X State Machines
  public enum Sm { s1 }
  public enum SmS1S2 { Null, s2 }
  public enum SmS1S3 { Null, s3 }
  public enum SmS1S3S3 { Null, s4, s5 }
  private Sm sm;
  private SmS1S2 smS1S2;
  private SmS1S3 smS1S3;
  private SmS1S3S3 smS1S3S3;

  //------------------------
  // CONSTRUCTOR
  //------------------------

  public X()
  {
    setSmS1S2(SmS1S2.Null);
    setSmS1S3(SmS1S3.Null);
    setSmS1S3S3(SmS1S3S3.Null);
    setSm(Sm.s1);
  }

  //------------------------
  // INTERFACE
  //------------------------

  public String getSmFullName()
  {
    String answer = sm.toString();
    if (smS1S2 != SmS1S2.Null) { answer += "." + smS1S2.toString(); }
    if (smS1S3 != SmS1S3.Null) { answer += "." + smS1S3.toString(); }
    if (smS1S3S3 != SmS1S3S3.Null) { answer += "." + smS1S3S3.toString(); }
    return answer;
  }

  public Sm getSm()
  {
    return sm;
  }

  public SmS1S2 getSmS1S2()
  {
    return smS1S2;
  }

  public SmS1S3 getSmS1S3()
  {
    return smS1S3;
  }

  public SmS1S3S3 getSmS1S3S3()
  {
    return smS1S3S3;
  }

  public boolean goToS3()
  {
    boolean wasEventProcessed = false;
    
    SmS1S2 aSmS1S2 = smS1S2;
    switch (aSmS1S2)
    {
      case s2:
        exitSmS1S2();
        setSmS1S3(SmS1S3.s3);
        setSmS1S2(SmS1S2.s2);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  public boolean goToS5()
  {
    boolean wasEventProcessed = false;
    
    SmS1S3S3 aSmS1S3S3 = smS1S3S3;
    switch (aSmS1S3S3)
    {
      case s4:
        exitSmS1S3S3();
        setSmS1S3S3(SmS1S3S3.s5);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  private void exitSm()
  {
    switch(sm)
    {
      case s1:
        exitSmS1S2();
        exitSmS1S3();
        break;
    }
  }

  private void setSm(Sm aSm)
  {
    sm = aSm;

    // entry actions and do activities
    switch(sm)
    {
      case s1:
        if (smS1S2 == SmS1S2.Null) { setSmS1S2(SmS1S2.s2); }
        if (smS1S3 == SmS1S3.Null) { setSmS1S3(SmS1S3.s3); }
        break;
    }
  }

  private void exitSmS1S2()
  {
    switch(smS1S2)
    {
      case s2:
        setSmS1S2(SmS1S2.Null);
        break;
    }
  }

  private void setSmS1S2(SmS1S2 aSmS1S2)
  {
    smS1S2 = aSmS1S2;
    if (sm != Sm.s1 && aSmS1S2 != SmS1S2.Null) { setSm(Sm.s1); }
  }

  private void exitSmS1S3()
  {
    switch(smS1S3)
    {
      case s3:
        exitSmS1S3S3();
        setSmS1S3(SmS1S3.Null);
        break;
    }
  }

  private void setSmS1S3(SmS1S3 aSmS1S3)
  {
    smS1S3 = aSmS1S3;
    if (sm != Sm.s1 && aSmS1S3 != SmS1S3.Null) { setSm(Sm.s1); }

    // entry actions and do activities
    switch(smS1S3)
    {
      case s3:
        if (smS1S3S3 == SmS1S3S3.Null) { setSmS1S3S3(SmS1S3S3.s4); }
        break;
    }
  }

  private void exitSmS1S3S3()
  {
    switch(smS1S3S3)
    {
      case s4:
        setSmS1S3S3(SmS1S3S3.Null);
        break;
      case s5:
        setSmS1S3S3(SmS1S3S3.Null);
        break;
    }
  }

  private void setSmS1S3S3(SmS1S3S3 aSmS1S3S3)
  {
    smS1S3S3 = aSmS1S3S3;
    if (smS1S3 != SmS1S3.s3 && aSmS1S3S3 != SmS1S3S3.Null) { setSmS1S3(SmS1S3.s3); }

    // entry actions and do activities
    switch(smS1S3S3)
    {
      case s5:
        delete();
        break;
    }
  }

  public void delete()
  {}

}