#PLEASE DO NOT EDIT THIS CODE
#This code was generated using the UMPLE 1.32.1.6535.66c005ced modeling language!

from enum import Enum, auto

class LightFixture():
    #------------------------
    # MEMBER VARIABLES
    #------------------------
    #LightFixture Attributes
    #LightFixture State Machines
    class Bulb(Enum):
        def _generate_next_value_(name, start, count, last_values):
            return name
        def __str__(self):
            return str(self.value)
        Off = auto()
        Dimmed = auto()
        On = auto()

    #------------------------
    # CONSTRUCTOR
    #------------------------
    def __init__(self):
        self._bulb = None
        self._brightness = None
        self._brightness = 0
        self.setBulb(LightFixture.Bulb.Off)

    #------------------------
    # INTERFACE
    #------------------------
    def setBrightness(self, aBrightness):
        wasSet = False
        self._brightness = aBrightness
        wasSet = True
        return wasSet

    def getBrightness(self):
        return self._brightness

    def getBulbFullName(self):
        answer = self._bulb.__str__()
        return answer

    def getBulb(self):
        return self._bulb

    def turnDimmer(self, lightval, lightval_1):
        wasEventProcessed = False
        aBulb = self._bulb
        if aBulb == LightFixture.Bulb.Off :

            self.setBulb(LightFixture.Bulb.Off)
            wasEventProcessed = True
        elif aBulb == LightFixture.Bulb.Dimmed :

            self.setBulb(LightFixture.Bulb.Dimmed)
            wasEventProcessed = True
        elif aBulb == LightFixture.Bulb.On :

            self.setBulb(LightFixture.Bulb.Dimmed)
            wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def flipSwitch(self):
        wasEventProcessed = False
        aBulb = self._bulb
        if aBulb == LightFixture.Bulb.Off :
            self.setBulb(LightFixture.Bulb.Dimmed)
            wasEventProcessed = True
        elif aBulb == LightFixture.Bulb.Dimmed :
            self.setBulb(LightFixture.Bulb.Off)
            wasEventProcessed = True
        elif aBulb == LightFixture.Bulb.On :
            self.setBulb(LightFixture.Bulb.Off)
            wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def entry(self):
        wasEventProcessed = False
        aBulb = self._bulb
        if aBulb == LightFixture.Bulb.Dimmed :
            if dimmer > 99 :
                self.setBulb(LightFixture.Bulb.On)
                wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def setBulb(self, aBulb):
        self._bulb = aBulb

    def delete(self):
        pass

    def __str__(self):
        return str(super().__str__()) + "[" + "brightness" + ":" + str(self.getBrightness()) + "]"

