#PLEASE DO NOT EDIT THIS CODE
#This code was generated using the UMPLE 1.32.1.6535.66c005ced modeling language!

from enum import Enum, auto

class X():
    #------------------------
    # MEMBER VARIABLES
    #------------------------
    #X State Machines
    class Sm(Enum):
        def _generate_next_value_(name, start, count, last_values):
            return name
        def __str__(self):
            return str(self.value)
        s1 = auto()
        s2 = auto()

    class SmS1(Enum):
        def _generate_next_value_(name, start, count, last_values):
            return name
        def __str__(self):
            return str(self.value)
        Null = auto()
        s1a = auto()
        s1b = auto()

    class SmS2(Enum):
        def _generate_next_value_(name, start, count, last_values):
            return name
        def __str__(self):
            return str(self.value)
        Null = auto()
        s2a = auto()
        s2b = auto()

    #Helper Variables
    #------------------------
    # CONSTRUCTOR
    #------------------------
    def __init__(self):
        self._timeouts2bTos1bHandler = None
        self._timeouts1aTos1bHandler = None
        self._smS2 = None
        self._smS1 = None
        self._sm = None
        self.setSmS1(X.SmS1.Null)
        self.setSmS2(X.SmS2.Null)
        self.setSm(X.Sm.s1)

    #------------------------
    # INTERFACE
    #------------------------
    def getSmFullName(self):
        answer = self._sm.__str__()
        if self._smS1 != X.SmS1.Null :
            answer += "." + self._smS1.__str__()
        if self._smS2 != X.SmS2.Null :
            answer += "." + self._smS2.__str__()
        return answer

    def getSm(self):
        return self._sm

    def getSmS1(self):
        return self._smS1

    def getSmS2(self):
        return self._smS2

    def timeouts1aTos1b(self):
        wasEventProcessed = False
        aSmS1 = self._smS1
        if aSmS1 == X.SmS1.s1a :
            self.exitSmS1()
            self.setSmS1(X.SmS1.s1b)
            wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def e1(self):
        wasEventProcessed = False
        aSmS1 = self._smS1
        if aSmS1 == X.SmS1.s1b :
            self.exitSm()
            self.setSm(X.Sm.s2)
            wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def e2(self):
        wasEventProcessed = False
        aSmS2 = self._smS2
        if aSmS2 == X.SmS2.s2a :
            self.exitSm()
            self.setSm(X.Sm.s1)
            wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def timeouts2bTos1b(self):
        wasEventProcessed = False
        aSmS2 = self._smS2
        if aSmS2 == X.SmS2.s2b :
            self.exitSm()
            self.setSmS1(X.SmS1.s1b)
            wasEventProcessed = True
        else :
            # Other states do respond to this event
            pass
        return wasEventProcessed

    def exitSm(self):
        if self._sm == X.Sm.s1 :
            self.exitSmS1()
        elif self._sm == X.Sm.s2 :
            self.exitSmS2()

    def setSm(self, aSm):
        self._sm = aSm
        # entry actions and do activities
        if self._sm == X.Sm.s1 :
            if self._smS1 == X.SmS1.Null :
                self.setSmS1(X.SmS1.s1a)
        elif self._sm == X.Sm.s2 :
            if self._smS2 == X.SmS2.Null :
                self.setSmS2(X.SmS2.s2a)

    def exitSmS1(self):
        if self._smS1 == X.SmS1.s1a :
            self.setSmS1(X.SmS1.Null)
            self.stopTimeouts1aTos1bHandler()
        elif self._smS1 == X.SmS1.s1b :
            self.setSmS1(X.SmS1.Null)

    def setSmS1(self, aSmS1):
        self._smS1 = aSmS1
        if self._sm != X.Sm.s1 and aSmS1 != X.SmS1.Null :
            self.setSm(X.Sm.s1)
        # entry actions and do activities
        if self._smS1 == X.SmS1.s1a :
            self.startTimeouts1aTos1bHandler()

    def exitSmS2(self):
        if self._smS2 == X.SmS2.s2a :
            self.setSmS2(X.SmS2.Null)
        elif self._smS2 == X.SmS2.s2b :
            self.setSmS2(X.SmS2.Null)
            self.stopTimeouts2bTos1bHandler()

    def setSmS2(self, aSmS2):
        self._smS2 = aSmS2
        if self._sm != X.Sm.s2 and aSmS2 != X.SmS2.Null :
            self.setSm(X.Sm.s2)
        # entry actions and do activities
        if self._smS2 == X.SmS2.s2b :
            self.startTimeouts2bTos1bHandler()

    def startTimeouts1aTos1bHandler(self):
        self._timeouts1aTos1bHandler = self.TimedEventHandler(self, "timeouts1aTos1b", 2)

    def stopTimeouts1aTos1bHandler(self):
        self._timeouts1aTos1bHandler.stop()

    def startTimeouts2bTos1bHandler(self):
        self._timeouts2bTos1bHandler = self.TimedEventHandler(self, "timeouts2bTos1b", 3)

    def stopTimeouts2bTos1bHandler(self):
        self._timeouts2bTos1bHandler.stop()

    class TimedEventHandler():
        def __init__(self, aController, aTimeoutMethodName, aHowLongInSeconds):
            from threading import Timer
            self._timer = None
            self._howLongInSeconds = None
            self._timeoutMethodName = None
            self._controller = None
            self._controller = aController
            self._timeoutMethodName = aTimeoutMethodName
            self._howLongInSeconds = aHowLongInSeconds
            self._timer = None
            self._timer = Timer(self._howLongInSeconds, self.run)
            self._timer.start()

        def stop(self):
            self._timer.cancel()

        def run(self):
            if "timeouts1aTos1b" == self._timeoutMethodName :
                shouldRestart = not self._controller.timeouts1aTos1b()
                if shouldRestart :
                    self._controller.startTimeouts1aTos1bHandler()
                return
            if "timeouts2bTos1b" == self._timeoutMethodName :
                shouldRestart = not self._controller.timeouts2bTos1b()
                if shouldRestart :
                    self._controller.startTimeouts2bTos1bHandler()
                return

    def delete(self):
        pass

