/*PLEASE DO NOT EDIT THIS CODE*/
/*This code was generated using the UMPLE @UMPLE_VERSION@ modeling language!*/

package example;

public class Light
{

  //------------------------
  // MEMBER VARIABLES
  //------------------------

  //Light Attributes
  private int v;
  private int y;

  //Light State Machines
  public enum Status { On, Off }
  private Status status;

  //------------------------
  // CONSTRUCTOR
  //------------------------

  public Light(int aV, int aY)
  {
    v = aV;
    y = aY;
    setStatus(Status.On);
  }

  //------------------------
  // INTERFACE
  //------------------------

  public boolean setV(int aV)
  {
    boolean wasSet = false;
    v = aV;
    wasSet = true;
    return wasSet;
  }

  public boolean setY(int aY)
  {
    boolean wasSet = false;
    y = aY;
    wasSet = true;
    return wasSet;
  }

  public int getV()
  {
    return v;
  }

  public int getY()
  {
    return y;
  }

  public String getStatusFullName()
  {
    String answer = status.toString();
    return answer;
  }

  public Status getStatus()
  {
    return status;
  }

  public boolean flip()
  {
    boolean wasEventProcessed = false;
    
    Status aStatus = status;
    switch (aStatus)
    {
      case On:
        setStatus(Status.Off);
        wasEventProcessed = true;
        break;
      case Off:
        setStatus(Status.On);
        wasEventProcessed = true;
        break;
      default:
        // Other states do respond to this event
    }

    return wasEventProcessed;
  }

  private void setStatus(Status aStatus)
  {
    if( status != null && status.equals(Status.On) && !aStatus.equals(Status.On) && v == 10 )
      System.err.println("exit=" + status);
    status = aStatus;
  }

  public void delete()
  {}


  public String toString()
  {
    String outputString = "";
	  
    return super.toString() + "["+
            "v" + ":" + getV()+ "," +
            "y" + ":" + getY()+ "]"
     + outputString;
  }
}
