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This repository was archived by the owner on Jun 2, 2025. It is now read-only.

Releases: gelly-gmod/gelly

1.36.4

21 May 05:33
321b763

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Added

  • Added a new way of finding the D3D device, which should fix the issue of Gelly not loading on every GMod update that
    happens to mess with the offsets.

Fixed

  • Fixed Gelly not loading on the recent hidden GMod update.

1.36.3

12 May 23:35
18822d5

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Fixed

  • Fixed Gelly not working at all because of a recent GMod update.

1.36.2

15 Feb 20:32
6a1ce13

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Fixed

  • Fixed blood preset being wrong
  • Fixed performance debugger not working properly

1.36.0

15 Feb 05:19
883de08

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Added

  • Explosions now affect fluid! You can now see fluid react to explosions, which should look pretty cool. Explosions are
    scaled by the power of the explosion, so an RPG missile will cause more fluid to be displaced than a grenade or SMG
    nade.

Changed

  • Tuned blood preset to be less spiky
  • The gelly gun now adjusts density in relation to the radius, so large radius fluids dont explode as much anymore.

1.35.0

13 Feb 19:28
d972911

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Added

  • Bullets now affect fluid! You can now shoot fluid with bullets and see the fluid react to the bullet. The strength is
    related to the power of your weapon, so shotguns will cause more fluid to be displaced than pistols for example.

Fixed

  • Player collision no longer disappears after ragdolling / dying.

1.34.4

13 Feb 05:02
fc963bd

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Fixed

  • Fixed particle culling randomly deactivating when changing parameters.

1.34.3

12 Feb 23:38
b7f530c

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Added

  • Added a "Particle Culling" toggle to the menu, which you can use to remove the filter for small particles.
  • Added the "Particle Mass" slider to the menu, which you can use to change the mass of the particles. You can use this
    to mimic oil on water.
  • Added the "Anisotropy Min" and "Anisotropy Max" sliders to the menu, which you can use to change the anisotropy of the
    particles. You can use this to make the fluid look more spherical or spiky.

Changed

  • Improved the filter for small particles, which should make the fluid look smoother from any distance.
  • Made the simulation tick at a constant delta time, so high sim rates may appear "sped-up" but the actual behavior
    should no longer be affected like before.
  • Gallium is now blobbier and slippier.
  • When smoothing iterations is set to zero in the developer menu, you can now see the raw normals of the fluid.

Fixed

  • Fixed the Allow Threading signature and the addon now loads properly on the February 12th update of Garry's Mod.

1.34.1

12 Feb 02:26
1cf2d6f

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Fixed

  • Fixed fluid disappearing into pixely bits when viewed afar. Holes may still appear, but they shouldn't be as bad as
    before this update.
  • Fluid should remain consistent from all distances now. It is significantly harder to assure this for low-radius
    fluids, but it is apparent for high-radius fluids.

1.34.0

11 Feb 21:59
121bac1

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Added

  • Added a new visual mod menu in the customization menu. Its under the Mods tab and enables you to select mods to use
    with Gelly.

Changed

  • The blood mod now allows you to remain normal gameplay with Gelly, so you can use the Gelly Gun or Liquifier. Once
    blood is emitted, however, it will clear all fluid and replace it with blood.
  • The sandbox mod is now default and is no longer customizable. The visual mod menu is now the way to customize other
    mods.

Fixed

  • Patched any possibility of the no preset bug happening again.

1.33.0

02 Feb 02:53
bf489be

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Added

  • Added a new preset menu, found in the same customization menu (open with M, by default). This menu allows you to
    quickly switch between presets without needing to use the Gelly Gun.
  • Added a new preset, Gelq, a viscous but slippery purple-pink plastic fluid.
  • Added a new preset, Gallium, a fully metallic fluid that reflects light like a metal.
  • Added a new preset, Milk. which acts like Gell-O but is more opaque and white. :)
  • Added scattering! You can now select "Scatter" in the Presets tab to have the fluid scatter light, which gives a more
    soft and jelly-like appearance.
  • Added metals! You can now select "Metal" in the Presets tab to have the fluid reflect light like a metal.
  • Added support for player collisions. This can be customized in the customization menu
    under Simulation.
  • Added support for NPC collisions.
  • Added support for ragdoll collisions.
  • Added an entirely new foam system, which should look significantly better than the old one. It has less flickering and
    smoother transitions.

Changed

  • The prior method for collisions was removed and updated in this version, so hopefully you can expect more accurate and
    better compatibility with other models beyond the basic GMod props.
  • Tuned blood preset to be more globby, but not that globby.
  • Blood now squirts from both sides of a gunshot wound in the blood mod.
  • Optimized map loading, so phys-heavy maps such as gm_gwater_remastered should load faster.
  • Rewrote the entire simulation codebase. What that means is you can expect generally faster load times and performance
    improvements.
  • Optimized the update loop. This should result in a consistent 60 FPS simulation, which means while it could look
    choppy, your FPS should be higher and performance should be better.
  • Added a slider in Simulation named Max Diffuse Particles, which controls how many foam particles can spawn.
  • UI has been rescaled to be compact and taller
  • Checkboxes are no longer confusable with color controls
  • UI now uses a different font for sliders

Fixed

  • Fixed fluid exploding when alt-tabbed or when the game is minimized.
  • Fixed the random cubemap balls in the origin of the map.