Just wanted to propose new constructors for all (network interface based) protocol implementations to allow you to specify wich NIC (ip address) you want the channel to binds to ;)
I did it by myself here, but i think it will be cool to others have this possibility!
_channelSettings["bindTo"] = _ipAddress;
when calling _channelFactory on
public override IChannel CreateChannel()
my version now is just like this:
_protocol = new TcpBinaryServerProtocolSetup(ipAddress, port);
BTW, you guys did a great job with this framework! I am currently using it as our MMORPG game servers P2P backend, for handover networked objects between servers ;)