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Jon Ziebell edited this page Mar 5, 2017 · 3 revisions

Track

Settings

blend_mode [static|pulse] 0

How to blend this track with the track on the previous layer.

color [static] rgb(0,0,0)

The color to set the keys to.

delay [pulse] 0

How long, in milliseconds, to delay the start of the track. Default is 0.

density [pulse] 1

Percentage chance each key belonging to the track has of being altered in the current iteration. For example, a pulse track on all keys with a density of 0.5 will pulse half of the keys. A pulse track on a single key with a density of 0.5 will pulse that single key half the time. A pulse track on a single key (or any number of keys for that matter) with a density of 1 will pulse all of the keys.

distinct_colors [pulse] null

Number of distinct random colors to use on the keys. Ignored if colors parameter is set.

duration [pulse] 1000

Total duration, in milliseconds, of a single iteration of the track.

ease_in_duration [pulse] 500

Duration, in milliseconds, of the ease in.

ease_in_function [pulse] sine

Function to use for easing in. See easing options for more info.

ease_in_direction [pulse] 1

Direction to run the ease in curve. Set to 1 for forward, or -1 for backward.

ease_out_duration [pulse] 500

Duration, in milliseconds, of the ease out.

ease_out_function [pulse] sine

Function to use for easing out. See easing options for more info.

ease_out_direction [pulse] -1

Direction to run the ease out curve. Set to 1 for forward, or -1 for backward.

hold_duration [pulse] 0

How long, in milliseconds, to hold the color after easing in and before easing out.

keys [static|pulse] ["<all>"]

The keys to apply the track to.

keys_ignore [static|pulse] null

The keys to explicitely not apply the track to.

persist [pulse]

Whether or not to persist the last frame of the track. This means that, even if the track is done running, the last color it applied will still be visible.

repeat [pulse] true

How many times to repeat the track. True repeats forever, or a number repeats that many times.

rest [pulse] 0

How long to rest, in milliseconds between iterations.

Blend Mode

Blend modes describe how one track should layer on top of the previous track. This can be used to create many advanced effects. You can blend tracks together to create dynamic new tracks, or choose to completely overwrite the previous track.

Normal

The final color is the top color, whatever the bottom color may be. The effect is similar to two opaque pieces of paper overlapping.

Lighten

The final color is a color composed of the lightest values per color channel.

Darken

The final color is a color composed of the darkest values per color channel.

Replace

Just blindly replace the prevous layer with the new layer. Similar to a normal blend, but missing/transparent values will overwrite as well.

Ease

Linear

Ease the track at the same speed the entire time.

Sine

Ease the track along a sine curve

Cubic

Ease the track along a cubic curve

Bounce

Ease the track long a "bounce" curve which will go all the way, then bounce backwards a couple times.

Effect

Trigger