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Releases: ziebelje/shed

SHED 1.3.2

27 Mar 12:40

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Legacy settings bug fix.

New Features

  • None

Bug Fixes

  • Fixed legacy settings strings (pre 1.3) breaking application

SHED 1.3.1

26 Mar 12:33

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Improved error logging.

New Features

  • Improved error logging

Bug Fixes

  • None

SHED 1.3.0

26 Mar 01:36

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Improvements to mod management, lots of framework for upcoming features like all sorts of new file creation, a launcher, etc.

New Features

  • Drag & drop to install mods on the mod manager screen
  • Switch mods from anywhere
  • Stonehearth launcher
  • Progress indicator when packing / unpacking / installing mods
  • Overwrite warnings when packing / unpacking / installing mods
  • Added natural sorting algorithm for mod list and effects/tracks list

Bug Fixes

  • Generally prevented a lot of random issues on the mod management screen caused by a lack of error handling

SHED 1.2.1

27 Feb 13:49

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Bug fixes and small improvements.

New Features

  • None

Bug Fixes

  • Add better file reader that handles relative paths, absolute paths, file() paths, and horde-relative paths.
  • Fixed rotation speed on cubemitter (radians vs degrees)
  • Fixed some buggy error handling

SHED 1.2.0

25 Feb 01:51

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Rewrite Cubemitter Editor as Effect Editor and fixed the inaccuracies. Clean up some internal view/component code. Add legacy CanvasRenderer support for computers without WebGL support. Apply closure-linter styles and document code. Add rudimentary mod switching capability. Otherwise cleaned up a lot of additional random internal stuff to help prepare for the future.

New Features

  • Cubemitter Editor replaced with Effect Editor
  • Added rudimentary mod switcher
  • Switched to semantic versioning scheme
  • Added support for older computers that do not support WebGL
  • Added Axis and Emitter settings to effect previewer

Bug Fixes

  • Fixed several inaccuracies with cubemitter renderer

SHED 2015.02.09

09 Feb 14:46

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Fixed a big memory leak

New Features

  • None

Bug Fixes

  • Fixed a memory leak when on the Cubemitter Editor. Something like the fire effect would eat memory at like 1MB/second.

SHED 2015.02.08

09 Feb 03:22

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New UI and the version 1 of the Cubemitter Editor

New Features

  • Added Cubemitter Editor. Right now this is only a viewer, but it supports live edits so if you save a change to your cubemitter JSON it will show the changes immediately. Important: This feature may be somewhat CPU / memory intensive. Optimizations are in the works for this. Also, the simulation is still being refined to help match it closer to what the effects look like in-game.
  • Huge UI Overhaul

Bug Fixes

  • Fixed bug when unpacking/packing the Stonehearth mod because it was too large.

SHED 2015.02.02

04 Feb 04:53

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First release; includes a few basic features.

New Features

  • Added Mod Manager
  • Added Settings

Bug Fixes

  • None