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Hi,
I'm creatng an entity in an asyncworld as below.
e = Gaw.NewEntity()
e.Add(p, m, t, r, pr, h, i, d, r)
Entities[id] = e
then deleting the entity by
Entities[id].Destroy()
After Destroying, the entity remains available when doing :-
iterT := ecs.GetComponentAll[components.T](m)
for iter := iterT; !iter.End(); iter.Next() {
ecs.Log.Info(t.id)
}
Please help.
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