Creativity and diversity

Hey there!
If you’ve been following me on the fediverse, you’ve noticed I’ve started fiddling with 3D tools such as Blender way more lately.

You’ve also probably noticed that I have kind of a burnout related to code, that’s why I haven’t been doing anything much for a while in that regard.
3D work has been kind of an escape and it showed me that diversifying what you do is a great idea.

While I’m at it, here are some examples of stuff I’ve made over the past months (that aren’t related to code):

Some maps for the game Resonite:

Random furniture for other projects (those are still heavy WIPs):

Some renders of my characters and other misc objects I made:

And even more is planned, I even started sketching those ideas:

If my writing is too cryptic to understand, here are the big lines of that upcoming project:

Cozy homeworld for Resonite

Placed on top of a mountain

Dark environment

Emphasis on good lighting

Fully modelled from A to Z by me (mainly to avoid licensing issues)

My drawings look a bit silly as I’m not very good at that, but ultimately, they fulfill their job as just a direction to take and avoiding to go in blindly when starting to work on something.

Also, playing with the new Blender 4.0 Geometry Nodes tools is really fun and at some point, I’ll publish a tool pack for it, so stay tuned.

That’s all for today, a really short blog post.
I’ll see you next time!

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