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Eeriecute is a single page roleplaying game where your gothness/cuteness determines your odds of victory.

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Eeriecute 8.13.25.pdf 186 kB

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(+1)

I like how it seems like it's going to be a lasers and feelings hack, but it does something subtly different instead.

Mechanically, it seems like the strongest play is to have two characters working in sync, but only if they have a history of working against each other. The bit that interests me is that that attempt at prompting an emergent narrative, if that's what it is, requires proactive player buy in and commitment early on. Players could 'level up' in tandem by regularly butting heads, until they broke the game with their super high stats and could finally be BFFs. That's "the Nash" right there, and it'd be a pretty compelling dramatic arc.

Yep! That's intended, and there's a little bit of counterweight to it. You can push your number super high with a friend's help, but this means you will get flattened when an obstacle does not match your nature. So you're incentivized to cooperate sometimes---and more often if you're in an environment that doesn't match your nature. Meanwhile your friend has a higher incentive to oppose you when the environment matches their nature---except, they might want you to cooperate in the future, so there's push and pull.

(+2)

Feeling cute, might haunt a house after, maybe