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Musubi

A beautiful diagnostics renderer for compiler errors and warnings

Language Crates.io docs.rs Version License Coverage Status

OverviewKey FeaturesInstallationQuick StartC APILua APITesting


📦 For Rust Users: This README covers the complete Musubi project (Lua/C/Rust implementations).
Looking for Rust API documentation? → See the comprehensive Rust API docs with examples and usage guides.
Rust crate: musubi-rs


Overview

Musubi (結び, "connection" in Japanese) is a high-performance diagnostics renderer inspired by Rust's Ariadne library. It produces beautiful, color-coded diagnostic messages with precise source location highlighting, multi-line spans, and intelligent label clustering.

Originally ported from Rust's Ariadne library, Musubi has evolved into a production-ready multi-language implementation:

  • C Library: High-performance core with Lua bindings (musubi.h, musubi.c)
  • Rust Crate: Safe FFI wrapper with ergonomic builder API (musubi-rs)

Both implementations produce identical output and are thoroughly tested (26 Rust unit tests + 30 doc tests, 100 Lua tests).

Key Features

Beautiful Output

  • Multi-line diagnostics with color-coded labels
  • Intelligent label clustering and virtual row rendering
  • Unicode and CJK character support
  • ASCII/Unicode glyph sets for terminal compatibility

🚀 Performance Optimized

  • O(n) rendering complexity (vs original O(n²))
  • Pre-computed width caching for UTF-8 strings
  • Binary search for line windowing calculations
  • Zero-copy source file handling with streaming support

🎯 Improved Implementation

  • Cleaner Implement with seprated small functions
  • Bugfixes towards original Ariadne implement
  • New feature: Line limited support
  • New feature: No message label rendered

🛡️ Production Ready

  • 100% test coverage (all reachable code covered)
  • Memory-safe C implementation
  • Comprehensive error handling
  • Tested on Lua 5.1, 5.4, and LuaJIT

Example

local mu = require "musubi"
local cg = mu.colorgen()

print(
    mu.report(12)
    :code "3"
    :title("Error", "Incompatible types")
    :label(33, 33):message("This is of type Nat"):color(cg:next())
    :label(43, 45):message("This is of type Str"):color(cg:next())
    :label(12, 48):message("This values are outputs of this match expression"):color(cg:next())
    :label(1, 48):message("The definition has a problem"):color(cg:next())
    :label(51, 76):message("Usage of definition here"):color(cg:next())
    :note "Outputs of match expressions must coerce to the same type"
    :source([[
def five = match () in {
	() => 5,
	() => "5",
}

def six =
    five
    + 1
]], "sample.tao")
    :render())

Output:

demo


Installation

Requirements

Rust Crate:

  • Rust 1.56+ (edition 2024)
  • No external dependencies (self-contained C implementation)

C Library with Lua Bindings:

  • C89-compatible compiler (GCC, Clang, MSVC)
  • Lua 5.1+ headers for Lua bindings
  • Optional: lcov for coverage reports

Building

Rust:

cargo add musubi-rs

C Library with Lua Bindings:

# Compile shared library
gcc -O3 -Wall -shared -fPIC -o musubi.so musubi.c -llua

# Or with coverage instrumentation
gcc -shared -fPIC --coverage -o musubi.so musubi.c -llua

macOS:

gcc -O3 -Wall -shared -undefined dynamic_lookup -o musubi.so musubi.c

Quick Start

Basic Usage (C Bindings)

local mu = require "musubi"

-- Create a color generator for automatic color cycling
local cg = mu.colorgen()

-- Build a report
local report = mu.report(14)  -- Primary error position
    :title("Error", "Something went wrong")
    :code("E001")
    :label(14, 14):message("This is the problem"):color(cg:next())
    :note("Try fixing this by...")
    :source("local x = 10 + 'hello'", "example.js")
    :render()

print(report)

Configuration

local mu = require "musubi"
local cfg = mu.config()
    :compact(true)            -- Enable compact mode
    :cross_gap(true)          -- Draw arrows across line gaps
    :tab_width(4)             -- Tab expansion width
    :limit_width(80)          -- Truncate long lines to 80 columns
    :char_set "unicode"       -- Use Unicode box-drawing characters
    :index_type "char"        -- Use character offsets (vs "byte")
    :ambi_width(1)            -- Ambiguous character width (1 or 2)
    :column_order(false)      -- Use natural label ordering (default)
    :align_messages(true)     -- Align label messages (default)

mu.report(0)
    :config(cfg)
    -- ... rest of report

Multi-Source Files

local mu = require "musubi"

mu.report(0)
    :label(10, 20, 1):message("Defined here")  -- src_id=1, first source
    :label(50, 60, 2):message("Used here")     -- src_id=2, second source
    :source("fn foo() { ... }", "foo.rs")
    :source("fn bar() { foo(); }", "bar.rs")
    :render()

File Sources (C Bindings Only)

local mu = require "musubi"
local io = require "io"

local fp = io.open("large_file.txt", "r")
mu.report(0)
    :source(fp, "large_file.txt")  -- Streams file on-demand
    :label(100, 150):message("Error in large file")
    :render()

Notice that if you use file handle on Windows, the musubi.so must not be built as static linking (/MT).


C API Usage

musubi is an stb-style single-header library. You only need musubi.h - no separate compilation or linking required. Also see sokol for more examples of stb-style libraries.

Setup

In ONE C/C++ file (typically your main file), define MU_IMPLEMENTATION before including:

#define MU_IMPLEMENTATION
#include "musubi.h"

In all other files, just include the header normally:

#include "musubi.h"  // Only declarations, no implementation

For single-file projects, use MU_STATIC_API to make all functions static:

#define MU_STATIC_API  // Automatically defines MU_IMPLEMENTATION
#include "musubi.h"

Basic Example

#define MU_IMPLEMENTATION
#include <stdio.h>
#include <string.h>

#include "musubi.h"

static int stdout_writer(void *ud, const char *data, size_t len) {
    fwrite(data, 1, len, stdout);
    return 0; /* Success */
}

int main(void) {
    mu_Report   *R;
    mu_Cache    *C = NULL;
    mu_ColorGen  cg;
    mu_ColorCode color1;

    /* Initialize color generator */
    mu_initcolorgen(&cg, 0.5f);
    mu_gencolor(&cg, &color1);

    /* Create Cache and add a source */
    mu_addmemory(&C, mu_literal("local x = 10 + 'hello'"),
                 mu_literal("example.lua"));

    /* Create Report and configure */
    R = mu_new(NULL, NULL); /* NULL, NULL = use default malloc */
    mu_title(R, MU_ERROR, mu_literal(""), mu_literal("Type mismatch"));
    mu_code(R, mu_literal("E001"));

    /* Add a label with message and color */
    mu_label(R, 15, 22, 0);
    mu_message(R, mu_literal("expected number, got string"), 0);
    mu_color(R, mu_fromcolorcode, &color1);

    /* Render to stdout */
    mu_writer(R, stdout_writer, NULL);
    mu_render(R, 14, C);

    /* Cleanup */
    mu_delete(R);
    mu_delcache(C);
    return 0;
}

Source/Cache Lifecycle

Key Concept: mu_Source IS-A mu_Cache. A single Source can be used wherever Cache is expected:

mu_Cache  *C = NULL;                             /* Start with NULL Cache */
mu_Source *S = mu_addmemory(&C, content, name);  /* Auto-upgrades C if needed */
mu_render(R, pos, (mu_Cache*)S);                 /* Source can be used as Cache */

mu_render(R, pos, C); /* Or use C directly, as it have been updated with same source */

Auto-Upgrade Mechanism:

  • First source: mu_addmemory(&C, ...) where C == NULL creates a single Source
  • Second source: mu_addmemory(&C, ...) automatically upgrades to multi-Source Cache
  • Transparent to user: always use mu_addsource(&C, ...) with double pointer

Lifecycle Management:

  1. Create Cache: C = mu_newcache(allocf, ud) with allocator or start with C = NULL
  2. Add sources: mu_addmemory(&C, ...) or mu_addfile(&C, ...)
  3. Render: mu_render(R, pos, C) uses Cache to fetch source lines, pos is always pointed to the first source (id 0) in cache.
  4. Cleanup: mu_delcache(C) frees Cache and all Sources

Ownership Rules:

  • Cache owns all Sources added via mu_addmemory / mu_addfile
  • Report does NOT own Cache - you must call mu_delcache(C) manually
  • All string slices (mu_Slice) must outlive mu_render() call

Multi-Source Example

mu_Cache *C = NULL;  /* Start with NULL */
mu_Source *S1 = mu_addmemory(&C, mu_lslice("fn foo() { }", 12), 
                             mu_lslice("foo.c", 5));
mu_Source *S2 = mu_addmemory(&C, mu_lslice("fn bar() { foo(); }", 19), 
                             mu_lslice("bar.c", 5));

/* Cross-file diagnostic */
mu_Report *R = mu_new(NULL, NULL);
mu_title(R, MU_ERROR, mu_literal(""), mu_literal("Undefined reference"));
mu_label(R, 11, 14, 1);  /* bar.c: source id 1 */
mu_message(R, mu_literal("called here"), 0);
mu_label(R, 3, 6, 0);    /* foo.c: source id 0 */
mu_message(R, mu_literal("defined here"), 0);
mu_writer(R, stdout_writer, NULL);  /* See Basic Example for stdout_writer */
mu_render(R, 11, C); /* Position in foo.c (source id 0) */
mu_delete(R);
mu_delcache(C);  /* Frees both S1 and S2 */

File Streaming

For large files, use mu_addfile to stream content on-demand:

mu_Cache *C = NULL;
FILE *fp = fopen("large_file.c", "r");
mu_Source *S = mu_addfile(&C, fp, mu_lslice("large_file.c", 12));
/* musubi reads lines only when needed for rendering */
mu_render(R, pos, C);
fclose(fp);  /* Close after rendering */
mu_delcache(C);

Important:

  • File must remain open during mu_render() call
  • mu_addfile(&C, NULL, path) opens file internally - musubi will close it on mu_delcache()
  • When passing your own FILE*, you must close it yourself after rendering

Error Handling

All API functions return int error codes:

int err;

err = mu_label(R, 10, 20, 0);
if (err != MU_OK) {
    switch (err) {
        case MU_ERRPARAM: fprintf(stderr, "Invalid parameter\n"); break;
        case MU_ERRSRC:   fprintf(stderr, "Source not found\n"); break;
        case MU_ERRFILE:  fprintf(stderr, "File I/O error\n"); break;
    }
    mu_delete(R);
    return 1;
}

err = mu_render(R, pos, C);
if (err != MU_OK) {
    /* Handle error */
}

Custom Allocators

Provide custom allocator for memory control:

void* my_alloc(void *ud, void *ptr, size_t nsize, size_t osize) {
    void *newptr;
    if (nsize == 0) {
        free(ptr);
        return NULL;
    }
    newptr = realloc(ptr, nsize);
    if (newptr == NULL) {
        /* handle out-of-memory yourself, or musubi may abort */
    }
    return newptr;
}

void *my_userdata = /* your context */;
mu_Cache *C = mu_newcache(my_alloc, my_userdata);
mu_Report *R = mu_new(my_alloc, my_userdata);

If alloc fails (returns NULL), you must jumps out of current flow (e.g., longjmp), or musubi may abort due to out-of-memory.

Allocator signature: void* (*mu_Allocf)(void *ud, void *ptr, size_t nsize, size_t osize)

  • ptr == NULL: Allocate nsize bytes
  • nsize == 0: Free ptr (allocated with osize bytes)
  • Otherwise: Reallocate ptr from osize to nsize bytes

C API Reference

Types:

  • mu_Report - Diagnostic report builder
  • mu_Cache - Multi-source container
  • mu_Source - Single source (can be used as Cache)
  • mu_Slice - String slice {const char *p, *e}
  • mu_ColorGen - Color generator state
  • mu_ColorCode - Pre-generated color code buffer char[32]
  • mu_Allocf - Allocator function type
  • mu_Writer - Output writer function type int (*)(void *ud, const char *data, size_t len)
  • mu_Color - Color generator function type mu_Chunk (*)(void *ud, mu_ColorKind kind)

Cache Management:

  • mu_Cache* mu_newcache(mu_Allocf *allocf, void *ud) - Create empty Cache
  • void mu_delcache(mu_Cache *C) - Free Cache and all Sources
  • mu_Source* mu_addmemory(mu_Cache **pC, mu_Slice content, mu_Slice name) - Add in-memory source
  • mu_Source* mu_addfile(mu_Cache **pC, FILE *fp, mu_Slice path) - Add file source
  • unsigned mu_sourcecount(const mu_Cache *C) - Get number of sources

Report Building:

  • mu_Report* mu_new(mu_Allocf *allocf, void *ud) - Create new Report
  • void mu_delete(mu_Report *R) - Free Report
  • void mu_reset(mu_Report *R) - Reset Report for reuse
  • int mu_title(mu_Report *R, mu_Level level, mu_Slice custom, mu_Slice msg) - Set kind and title
  • int mu_code(mu_Report *R, mu_Slice code) - Set error code
  • int mu_label(mu_Report *R, size_t start, size_t end, mu_Id src_id) - Add label span
  • int mu_message(mu_Report *R, mu_Slice msg, int width) - Set message for last label
  • int mu_color(mu_Report *R, mu_Color *color, void *ud) - Set color function for last label
  • int mu_order(mu_Report *R, int order) - Set order for last label
  • int mu_priority(mu_Report *R, int priority) - Set priority for last label
  • int mu_note(mu_Report *R, mu_Slice note) - Add footer note
  • int mu_help(mu_Report *R, mu_Slice help) - Add help text

Rendering:

  • int mu_writer(mu_Report *R, mu_Writer *fn, void *ud) - Set output writer function
  • int mu_render(mu_Report *R, size_t pos, const mu_Cache *C) - Render diagnostic

Configuration:

  • void mu_initconfig(mu_Config *cfg) - Initialize config with defaults
  • int mu_config(mu_Report *R, const mu_Config *cfg) - Apply configuration

Color Generation:

  • void mu_initcolorgen(mu_ColorGen *cg, float min_brightness) - Initialize color generator
  • void mu_gencolor(mu_ColorGen *cg, mu_ColorCode *out) - Generate next color code
  • mu_Chunk mu_fromcolorcode(void *ud, mu_ColorKind kind) - Color function for pre-generated codes
  • mu_Chunk mu_default_color(void *ud, mu_ColorKind kind) - Default color scheme

Utilities:

  • mu_Slice mu_lslice(const char *s, size_t len) - Create slice with explicit length
  • mu_literal("text") - Macro: create slice from string literal (compile-time length)
  • mu_slice(str) - Macro: create slice from C string (uses strlen)

Constants:

  • Error codes: MU_OK (0), MU_ERRPARAM (-1), MU_ERRSRC (-2), MU_ERRFILE (-3)
  • Levels: MU_ERROR, MU_WARNING, MU_CUSTOM_LEVEL

For complete API documentation, see musubi.h header file and .github/c_port.md.


Lua API Reference

Report Builder

Method Description
mu.report(pos, src_id?) Create a new report at position pos
:title(level, message) Set report level ("Error", "Warning") and title
:code(code) Set optional error code (e.g., "E0308")
:label(start, end?, src_id?) Add a label span (half-open interval [start, end))
:message(text, width?) Attach message to the last added label
:color(color) Set color for the last added label
:order(n) Set display order for the last label
:priority(n) Set priority for clustering
:note(text) Add a note to the footer
:help(text) Add a help message to the footer
:source(content, name?, offset?) Register a source (string or FILE*) with line offset (0 default)
:render(writer?) Render the report (returns string or calls writer function)

Configuration

Option Type Default Description
compact boolean false Compact mode (works with underlines)
cross_gap boolean true Draw arrows across skipped lines
underlines boolean true Draw underlines for single-line labels
column_order boolean false Simple column order (true) vs natural ordering (false)
align_messages boolean true Align label messages to same column
multiline_arrows boolean true Use arrows for multi-line spans
tab_width integer 4 Number of spaces per tab
limit_width integer 0 Max line width (0 = unlimited)
ambi_width integer 1 Width of ambiguous Unicode characters
label_attach string "middle" Label attachment point ("start", "middle", "end")
index_type string "char" Position indexing ("char" or "byte")
char_set string "unicode" Glyph set ("unicode" or "ascii")
color boolean true Enable ANSI color codes

Cache API

Multi-source diagnostics: Use mu.cache() to manage multiple source files:

local cache = mu.cache()
    :source("local x = 1 + '2'", "main.lua")
    :file("lib.lua")  -- Loads from file system

local report = mu.report(15, 0)  -- Position in source 0 (main.lua)
    :label(15, 18):message("error here")
cache:render(report)

Length operator: #cache returns the number of sources.

For detailed Lua API documentation with examples, see musubi.def.lua.

Color Generator

local cg = mu.colorgen(min_brightness?)  -- min_brightness ∈ [0, 1], default 0.5
local color_func = cg:next()             -- Get next color in cycle

Architecture

Rendering Pipeline

Report:render()
  ├─ Context Creation (group labels by source, calculate widths)
  ├─ Header Rendering (error level, code, message)
  ├─ For each source group:
  │   ├─ Reference Header (file:line:col)
  │   ├─ Line Rendering:
  │   │   ├─ Label Clustering (group overlapping labels)
  │   │   ├─ Window Calculation (when limit_width > 0)
  │   │   ├─ Virtual Row Splitting (multi-line labels)
  │   │   └─ For each cluster:
  │   │       ├─ Line Content (with label highlighting)
  │   │       └─ Arrow Drawing (underlines, connectors, messages)
  │   └─ Empty Line
  └─ Footer Rendering (notes, help messages)

Key Design Decisions

Intervals:

  • All position named start/end use half-open intervals [start, end)
  • All position named first/last use close intervals [fist, last]

Width Caching:

  • Pre-compute cumulative display widths for each line
  • Binary search (muC_widthindex) for O(log n) position lookups
  • Handles UTF-8 multi-byte characters, Emoji, RI, CJK double-width, tabs

Label Clustering:

  • Group overlapping/nearby labels into virtual rows
  • Separate inline labels (single line) from multiline labels
  • Dynamic column range calculation for windowing

Memory Management (C):

  • Caller provides allocator function (defaults to malloc/free)
  • Dynamic arrays with geometric growth (muA_* macros)
  • External pointers (messages, source names) must outlive render call

Testing

Running Tests

# Compile with coverage
gcc -ggdb -shared --coverage -o musubi.so musubi.c

# Run tests (uses C bindings by default)
lua test.lua

# Generate coverage report
lcov -d . -c -o lcov.info
genhtml lcov.info -o coverage/

Test Coverage

Both implementations maintain 100% test coverage:

  • 100 test cases covering all rendering paths
  • Edge cases: zero-width spans, CJK characters, tab expansion, window truncation
  • Regression tests for all fixed bugs
  • Pixel-perfect output verification (2400+ lines of expected output)

Test Categories:

  • Basic rendering (labels, messages, colors)
  • Multi-line spans and clustering
  • Line width limiting and windowing
  • Unicode and CJK character handling
  • Configuration options (compact, cross_gap, etc.)
  • Multi-source file support
  • File streaming (C only)

Implementation Notes

Differences from Rust Ariadne

Improvements:

  • Cleaner margin render handling
  • Explicit virtual row rendering for multi-line labels
  • Width-based windowing with binary search optimization
  • Label without message supports

Limitations:

  • Only supports \n newlines (not Unicode line separators)
  • Not full UAX#29 grapheme cluster breaking (only support ZWJ & RI now)

C Implementation Details

See .github/c_port.md for detailed implementation notes:

  • API constraints and call ordering requirements
  • Memory management and lifetime rules
  • UTF-8 handling and Unicode width calculations
  • Source lifecycle and file streaming
  • Known limitations and edge cases

Project Structure

See .github/project-structure.md for:

  • Detailed architecture documentation
  • Data structure definitions
  • Rendering algorithm explanations
  • Bug fix history and rationale

Contributing

Contributions are welcome! Please:

  1. Run tests before submitting: lua test.lua
  2. Maintain 100% coverage: Add tests for new features
  3. Follow existing style: Lua uses tabs, C uses 4 spaces
  4. Update documentation: Keep README and .github/*.md in sync

Development Workflow

# Run tests with coverage
lua -lluacov test.lua
luacov ariadne.lua

# Find uncovered lines
grep '^\*\+0 ' luacov.report.out

# Run specific test
lua test.lua TestBasic.test_simple_label

License

MIT License - See LICENSE for details.


Credits



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