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5 unstable releases

Uses new Rust 2024

0.3.0 Feb 3, 2026
0.2.1 Feb 3, 2026
0.2.0 Dec 3, 2025
0.1.1 Oct 18, 2025
0.1.0 Oct 18, 2025

#718 in Game dev

MIT/Apache

49KB
475 lines

bevy_malek_async

Runtime‑agnostic async ECS access for Bevy. Run async work on any executor (Tokio, Bevy task pools, or another runtime) and safely hop into Bevy’s world to read or mutate ECS state using normal SystemParams.

Features

  • Runtime‑agnostic: use with Tokio, Bevy task pools, or any async executor
  • Familiar ECS access: acquire Res, ResMut, Query, and other SystemParams
  • Persistent state across calls: reuse an EcsTask<P> to preserve Local, Changed, etc.

How It Works

Add AsyncEcsPlugin to your app. It installs lightweight systems across many schedules. When those systems run, they wake pending async tasks, temporarily expose world access, run your closure with the requested SystemParams, then apply commands/state and close access again.

Your async code creates an EcsTask<P> from a WorldId and calls run_system(schedule, |params| { ... }).await. The closure runs during the next access window for the chosen schedule.

Registered schedules include: PreStartup, Startup, PostStartup, PreUpdate, Update, PostUpdate, FixedPreUpdate, FixedUpdate, FixedPostUpdate, First, Last, FixedFirst, FixedLast.

Important Note: The systems that we run are actually more powerful than normal bevy systems. You can use mutable state from outside the closure inside of it unlike normal bevy systems.

Install

In your Cargo.toml:

[dependencies]
bevy = "0.17"
bevy_malek_async = "0.2"

[dev-dependencies]
# If you want to use the Tokio + HTTP example below
tokio = { version = "1", features = ["full"] }
reqwest = { version = "0.12", default-features = false, features = ["rustls-tls"] }

Quick Start (Tokio)

This example spawns a Tokio runtime on its own thread and mutates a Bevy resource from that async task using an EcsTask.

use bevy::prelude::*;
use bevy_ecs::world::WorldId;
use bevy_malek_async::{AsyncEcsPlugin, CreateEcsTask};

#[derive(Default, Resource)]
struct MyResource(String);

fn main() {
    App::new()
        .add_plugins(MinimalPlugins)
        .init_resource::<MyResource>()
        .add_plugins(AsyncEcsPlugin)
        .add_systems(Startup, spawn_tokio_task)
        .add_systems(Update, show_value)
        .run();
}

fn show_value(mut last: Local<String>, res: Res<MyResource>) {
    if last.as_str() != res.0.as_str() {
        *last = res.0.clone();
        println!("MyResource = {}", res.0);
    }
}

fn spawn_tokio_task(world_id: WorldId) {
    // Run an isolated Tokio runtime on its own thread
    std::thread::spawn(move || {
        let rt = tokio::runtime::Builder::new_current_thread()
            .enable_all()
            .build()
            .expect("create tokio runtime");

        rt.block_on(async move {
            // ... do any async work here (I/O, compute, etc.) ...

            // Hop into Bevy's world during the next access window
            world_id
                .ecs_task::<ResMut<MyResource>>()
                .run_system(Update, |mut my| {
                    my.0 = "hello from tokio".to_string();
                })
                .await;
        });
    });
}

Or run the included example:

cargo run --example tokio_example

Other Runtimes (Bevy task pools, async-std, smol, …)

EcsTask::run_system is just an async method. You can .await it on any executor. For example, Bevy’s IO pool:

use bevy::prelude::*;
use bevy::tasks::IoTaskPool; // or AsyncComputeTaskPool/ComputeTaskPool
use bevy_malek_async::CreateEcsTask;

#[derive(Resource, Default)]
struct MyResource(String);

fn spawn_with_bevy_pool(world_id: WorldId) {
    IoTaskPool::get().spawn(async move {
        // background work...
        world_id
            .ecs_task::<ResMut<MyResource>>()
            .run_system(Update, |mut my| {
                my.0.push_str(" + task pool");
            })
            .await;
    });
}

API Overview

  • AsyncEcsPlugin

    • Installs the wake/apply systems across common schedules (see list above).
  • WorldId::ecs_task::<P>() -> EcsTask<P> (via CreateEcsTask)

    • Creates a reusable task token keyed to a specific WorldId and SystemParam set P.
    • Reuse the same EcsTask<P> to preserve Local, Changed, and similar state across calls.
  • EcsTask<P>::run_system(schedule, |P| -> Out) -> impl Future<Output = Out>

    • Schedules your closure to run during the next access window for schedule (e.g. Update).
    • P can be any SystemParam or tuple (e.g. Res<T>, ResMut<T>, Query<...>, etc.).
    • Returns the closure’s output to your async context.

Notes and Limitations

  • Access happens during short windows inside Bevy schedules and does not run in parallel with other systems.

Dependencies

~13MB
~242K SLoC