Thanks to visit codestin.com
Credit goes to lib.rs

16 releases (10 breaking)

0.11.0 Oct 20, 2025
0.10.0 Jun 22, 2025
0.9.1 Dec 24, 2024
0.7.0 Jul 5, 2024
0.2.0 Mar 29, 2023

#505 in Game dev

Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App Codestin Search App

200 downloads per month
Used in 2 crates

MIT/Apache

225KB
4K SLoC

Big Space

partitioning screenshot

Huge worlds, high performance, no dependencies, ecosystem compatibility. Read the docs

crates.io docs.rs test suite

Highlights

  • Enough precision to render proton-sized meshes across the observable universe.
  • Uses Transform, making it compatible with most of the Bevy ecosystem.
  • No added dependencies.
  • Absolute coordinates without drift, unlike camera-relative or periodic recentering solutions.
  • Chunks the world into nestable integer grids, from i8 up to i128.
  • Spatial hashing for fast grid cell lookups and neighbor search.
  • Spatial partitioning to group sets of connected cells.
  • Great performance scaling and parallelism with massive entity counts.
  • 👉 Extensive documentation you should read.

screenshot

Showcase

Proton to Observable Universe scale

https://github.com/user-attachments/assets/430624ee-e3a4-4ba3-b7cf-72f3d7f00b5f

Floating origin demonstration

https://github.com/user-attachments/assets/9ce5283f-7d48-47dc-beef-9a7626858ed4

Bevy Version Support

bevy big_space
0.17 0.11
0.16 0.10
0.15 0.8, 0.9
0.14 0.7
0.13 0.5, 0.6
0.12 0.4
0.11 0.3
0.10 0.2
0.9 0.1

License

This project is dual licensed:

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~44–65MB
~1M SLoC