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Credit goes to lib.rs

4 releases (2 breaking)

Uses new Rust 2024

0.7.0 Jan 11, 2026
0.6.1 Jan 6, 2026
0.6.0 Jan 1, 2026
0.5.0 Dec 15, 2025

#759 in Graphics APIs


Used in egor

MIT license

115KB
2K SLoC

egor

A dead simple cross-platform 2D graphics engine

Screenshot


Why Egor?

Egor is dead simple, lightweight and cross-platform. The same code runs on native and web (WASM) with minimal boilerplate. It's is built from small, composable crates on top of modern graphics and windowing abstractions

Egor gives you the essentials for 2D apps and games:

  • Efficient 2D rendering (shapes, textures, text)
  • Keyboard & mouse input
  • Camera & world-space transforms
  • Interactive UIs with optional egui integration
  • Optional hot-reload during development

Platform Support

Target Backend(s) Status
Windows DX12, Vulkan, OpenGL ✅ Stable
MacOS Metal, Vulkan (MoltenVK) ✅ Stable
Linux Vulkan, OpenGL ✅ Stable
Web (WASM) WebGPU, WebGL2 ✅ Working

[!NOTE] Mobile (Android/iOS) isn't (intended to be) supported & neither is touch input

Getting Started

Add egor to your project:

cargo add egor

Example:

let mut position = Vec2::ZERO;

App::new()
    .title("Egor Stateful Rectangle")
    .run(move |FrameContext { gfx, input, timer, .. } | {
        let dx = input.key_held(KeyCode::ArrowRight) as i8
            - input.key_held(KeyCode::ArrowLeft) as i8;
        let dy =
            input.key_held(KeyCode::ArrowDown) as i8 - input.key_held(KeyCode::ArrowUp) as i8;

        position += vec2(dx as f32, dy as f32) * 100.0 * timer.delta;

        gfx.rect().at(position).color(Color::RED);
    })

To see more of egor in action, check out demos/

[!TIP] Running a demo for WASM? You’ll need to move index.html into a demo, or just use the included run.sh script (see usage). It simplifies running native, WASM & hot-reload builds

For full documentation see the official docs

Running a Native Build

Simply run cargo:

cargo run

Running a WASM Build

Run trunk (defer to Trunk docs for setup):

trunk serve

Try Out Subsecond Hot-reloading

Compile with the hot_reload feature enabled. Hot reload will automatically wrap AppHandler::update when the feature is active

Run dioxus-cli (defer to Dioxus CLI docs for setup):

dx serve --hot-patch

[!NOTE] Subsecond hot-reloading is experimental; native is working

Contributing

egor is moving fast. Before opening a PR or submitting a change, please read CONTRIBUTING.md

Check out some issues, open a new one, drop a PR or come hang in Discord


egor is maintained with ❤️ by Open Source Force

Dependencies

~48–90MB
~1.5M SLoC