134 releases
| 0.32.3 | Apr 30, 2025 |
|---|---|
| 0.32.2 | Jan 12, 2025 |
| 0.32.1 | Sep 11, 2024 |
| 0.32.0 | Jun 8, 2024 |
| 0.0.2 | Dec 30, 2014 |
#3 in Graphics APIs
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Used in 832 crates
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SLoC
glutin - OpenGL, UTilities, and INput
A low-level library for OpenGL context creation.
Documentation
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Usage Examples
Warning: These are examples for master. You can find examples for
the latest released version here.
The examples use gl_generator to
generate OpenGL bindings.
Try it!
git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window
Usage
Glutin is an OpenGL context creation library, and doesn't directly provide OpenGL bindings for you.
For examples, please look here.
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
Glutin follows winit's MSRV policy.
Platform-specific notes
Android
Be sure to handle Android's lifecycle correctly when using a winit window
by only creating a GL surface after winit raises Event::Resumed, and
destroy it again upon receiving Event::Suspended. See this in action in the
android.rs example.
To compile and run the Android example on your device,
install cargo-apk
and start the app using:
$ cargo apk r -p glutin_examples --example android
Dependencies
~0.2–15MB
~132K SLoC