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#assets #macro #file #system #proc-macro #rasset

macro rasset_macros

Macros for the Rust Asset Management Library

2 releases (1 stable)

Uses new Rust 2024

1.0.0 Jun 15, 2025
1.0.0-beta.1 Jun 14, 2025

#317 in #assets

35 downloads per month
Used in rasset

MIT license

13KB
290 lines

Crates.io Docs.rs License CI

Rust Asset System

Rasset is a library that provides proc macros to serialize Rust structs into a binary file at build time and deserialize at runtime.

Quick start

Please take a look at examples and the template.

asset_def! {
    Sprite: {
        size: (u32, u32),
        texture: String,
    }
}

assets!(
    PlayerSprite: Sprite {
        size: (64, 64),
        texture: "path/to/player_texture.png".to_string(),
    },
    EnemySprite: Sprite {
        size: (32, 32),
        texture: "path/to/enemy_texture.png".to_string(),
    }
);

fn main() -> Result<(), Error> {
    let compiled_assets = compile_assets()?;

    let registry = Registry::builder()
        .reg_type::<Sprite>()
        .load(&compiled_assets)?;

    println!("Loaded registry with {} assets", registry.amount());
    println!("Player: {:?}", registry.get_asset::<Sprite>("PlayerSprite"));
    println!("Enemy: {:?}", registry.get_asset::<Sprite>("EnemySprite"));

    Ok(())
}

Documentation

Asset definiton

Proc macro asset_def creates a struct for the asset type.

Asset declaration

Proc macro assets takes instances of a struct defined in asset_def and creates a compile_assets func.

Proc macro asset_file takes a YAML file and generates assets from there, similar to assets. Example:

- name: Player
  type: Sprite
  metadata:
    size: [64, 64]
    texture: "/path/to/player/texture/"

- name: Enemy
  type: Sprite
  metadata:
    size: [32, 32]
    texture: "/path/to/enemy/texture/"

YAML supports there tags:

  • !Rust: Instead of storing the string, parser with interpret the data as a Rust expression. texture: !Rust include_bytes!("texture.png").to_vec()
  • !IncludeBytes: Generates include_bytes!(STRING).
  • !IncludeStr: Generates include_str!(STRING).
  • !IncludeVec: Generates include_bytes!(STRING).to_vec().

Dependencies

~0.9–1.6MB
~35K SLoC