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wow-adt
Parser for World of Warcraft ADT terrain files with heightmap and texture layer support
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wow-wdl
Parser for World of Warcraft WDL (World Detail Level) low-resolution terrain files
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startin
A Delaunay triangulator for terrains
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surtgis
High-performance geospatial analysis CLI
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fastnoise-lite
FastNoise Lite is an extremely portable open source noise generation library with a large selection of noise algorithms
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bevy_map_editor
Full-featured map editor for Bevy games with autotile support
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plumesplat
Advanced terrain splatting for Bevy with support for 256+ materials using texture arrays
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bevy_mesh_terrain
ergonomic heightmap terrain plugin for Bevy game engine
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terrain-forge
A modular procedural generation engine for terrain, dungeons, and maps
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screeps-pathfinding
Pathfinding algorithms for Screeps: World in native Rust
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bevy_noised
2D seeded noise primitives for Bevy with matching CPU and WGSL implementations
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degen_toon_terrain
heightmap terrain plugin for Bevy game engine
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bevy_symbios_ground
Bevy integration for an algorithmic terrain engine
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monolithium
Finding the Largest Minecraft Alpha Monoliths
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unity-pack
Create Unity .unitypackage files and assets from Rust
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symbios-ground
An algorithmic terrain engine
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bevy_map_autotile
Tiled-compatible terrain autotile system
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realmlib
providing Active Worlds–like virtual world semantics, with optional Godot integration
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fastlem
generating procedural terrains based on simplified landscape evolution model (LEM)
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lodtree
help create octrees and quadtrees for chunked level of detail
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wow-alchemy-adt
Parser for World of Warcraft ADT terrain files with heightmap and texture layer support
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ck3-regions
Generates title-based region textures for use with the custom dynamic terrain shader system implemented in some CK3 mods
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dotrix
3D Game Engine
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wow-alchemy-wdl
Parser for World of Warcraft WDL (World Detail Level) low-resolution terrain files
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surtgis-algorithms
Geospatial algorithms for SurtGis: terrain, hydrology, imagery, interpolation
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martini_rtin
RTIN algorithm
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delatin
Fast TIN generation using Delaunay triangulation
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quantized-mesh-decoder
Rust decoder for the Quantized Mesh format
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dted
Tools for reading DTED files
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gfx_draping
Drape polygons over terrain with gfx
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gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains
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gaia
A terrain rendering engine for gfx applications
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island_map_generator_algo
Generation crate for an island map editor using procedural generation, Rust and Bevy engine
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terra
A rendering library for large scale terrains
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island_map_generator_bevy
Island map editor using procedural generation, Rust and Bevy engine
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terr
Procedural terrain techniques
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rshader
A simply library for reloading shaders at runtime
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lidar
a toolset for terrain and hydrological analysis using digital elevation models (DEMs)
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voxel_worldgen
voxel world generation
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forte_cubes
Cube model and terrain extension for the Forte Engine
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gaiku-3d
3d agnostic framework (game engine) terrain engine
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tmx_reader
A rough implementation of a reader for TMX (Tiled) files
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dotrix_terrain
Terrain for Dotrix 3D Game Engine (under construction)
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mesh-generation
Mesh generation for terrain
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gaiku-common
Common library used by gaiku
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majick
set of specialized modding tools for Crusader Kings III, assisting with mod support for dynamic map terrain and assets
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sportorg
sdk WIP
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